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| 18 Mar 2015 09:38 PM |
^
If so, can anybody tell me some key points into successfully making a game with both of these enabled together?
Also, explain some advantages and disadvantages and what functions are only allowed in client and server also. |
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MM233
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| Joined: 19 Jun 2008 |
| Total Posts: 925 |
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| 18 Mar 2015 10:38 PM |
As far as I know, they're independent. I'd suggest reading the wiki article:
http://wiki.roblox.com/index.php?title=Streaming |
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chimmihc
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| Joined: 01 Sep 2014 |
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| 18 Mar 2015 10:40 PM |
SE will work with FE, you can even remake SE if FE is on.
I script -~ chimmihc |
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| 18 Mar 2015 10:41 PM |
| Can you guys state what is allowed on client scripts and what is allowed on server scripts? Also how I can send and receive data? |
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chimmihc
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| Joined: 01 Sep 2014 |
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| 18 Mar 2015 10:44 PM |
You must be very careful when using local scripts with SE no matter if FE is on or not.
Other than things far away not being on the client everything works the same.
I script -~ chimmihc |
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MM233
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| Joined: 19 Jun 2008 |
| Total Posts: 925 |
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| 18 Mar 2015 10:45 PM |
The wiki page I linked goes over restrictions on local scripts when using Streaming. Server scripts don't have problems with it. Here's the page(s) for Filtering:
http://wiki.roblox.com/index.php?title=FilteringEnabled
and
http://wiki.roblox.com/index.php?title=FilteringEnabled_with_the_Client-Server_Model |
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