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Re: Most Ambitious Project to date?

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BladzofChaos70 is not online. BladzofChaos70
Joined: 27 Sep 2008
Total Posts: 2550
17 Mar 2015 11:58 PM
I'm just curious what some of the scripters/programmers on here have taken on as their "most ambitious project" so far, whether it's completed or not, or related to Roblox or not.

Currently mine isn't actually a Roblox project, but is still in lua since that's the language I'm most familiar with (and is the mot useful for the project). I'm attempting to code out a Tabletop RPG game (the game Fantast Craft if anyone is familiar) for easy use. To those unfamiliar, tabletop RPG games are those like Dungeons and Dragons, where you've got a DM who decides everything and what-not. The hard part comes in having dozens and dozens of different rules all applying in multiple situations, and trying to come up with a program which can be used easily by a DM to handle it all has been a bit of a brain-teaser so far.

So I'm curious what are some hard projects you guys have taken on? Anything you'd challenge other people to attempt?
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BladzofChaos70 is not online. BladzofChaos70
Joined: 27 Sep 2008
Total Posts: 2550
18 Mar 2015 12:00 AM
I also don't mean this to be limited to "advanced scripters" or what-not, and I also don't intend it to be like a showing-off discussion, I'm just curious to talk to other scripters about their projects.
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FalconLoverGiraffe is not online. FalconLoverGiraffe
Joined: 24 Jun 2014
Total Posts: 456
18 Mar 2015 12:06 AM
RPG everything is scratch made

Nice gui design(like FF VX{final fantasy XV})

different fighting style

not generic

just me as the scripter/builder

and my sis as the builder

we gona have to build a huge map qq

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micke3212 is not online. micke3212
Joined: 24 Nov 2009
Total Posts: 3000
18 Mar 2015 12:41 AM
My 1,000 lines of useless API documentation to make scripting easier.

My 300 lines+ of GUI with FE

My admin oh gosh I added way too many commands

Currently:

My project with over 2,000 lines of coding
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Rindyr is not online. Rindyr
Joined: 30 Apr 2013
Total Posts: 75
18 Mar 2015 12:48 AM
A completely GUI-Based Game.

The problem was that GUI's are client side. So most of the time I was figuring out how to sync from client to server to clients.

But it turned out OK I suppose. Still working on it.
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micke3212 is not online. micke3212
Joined: 24 Nov 2009
Total Posts: 3000
18 Mar 2015 12:58 AM
Set up a Global Variable and Module then use a function on each. Through RemoteEvent you can do things faster and simpler.
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
18 Mar 2015 02:14 AM
Valkyrie.
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
18 Mar 2015 02:20 AM
Sadly my current roblox game simple as it is.


I script -~ chimmihc
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
18 Mar 2015 02:24 AM
Surprisingly, the latest (don't know about ambitious, meh not really) project I'm working on is in MC (hooray new OS in OC, too lazy to continue)
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LuaJake is not online. LuaJake
Joined: 20 Jun 2013
Total Posts: 2009
18 Mar 2015 02:24 AM
i'm not really someone who develops large roblox projects


LuaJake - ROBLOX Developer - R$833
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drager980 is not online. drager980
Joined: 25 May 2009
Total Posts: 13385
18 Mar 2015 03:32 AM
whatever elunate does
whatever 3 casual guys do
this thing http://www.roblox.com/GameBoy-Emulator-place?id=196780716



AND THE TIGER GOES ROAR
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drager980 is not online. drager980
Joined: 25 May 2009
Total Posts: 13385
18 Mar 2015 03:32 AM
didnt read the description, mb
i made crash bandicoot once, im making a better version right now (procrastinating ftw)



AND THE TIGER GOES ROAR
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micke3212 is not online. micke3212
Joined: 24 Nov 2009
Total Posts: 3000
18 Mar 2015 11:37 AM
Ever tried scripting an entire game including the terrain
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