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IoIiderp
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| Joined: 05 Feb 2012 |
| Total Posts: 8613 |
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| 17 Mar 2015 06:38 PM |
Step 1 You hover your mouse over them. Step 2 You click them Step 3 You have done it! |
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cxcharlie
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| Joined: 26 Aug 2009 |
| Total Posts: 1414 |
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| 17 Mar 2015 06:38 PM |
| Ya can't equip them through scripts. |
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| 17 Mar 2015 06:39 PM |
You press the corresponding number key, or click the square.
But I will also tell you that, whatever it is you're doing, you probably don't need a HopperBin for it. |
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| 17 Mar 2015 06:39 PM |
that sucks.
can you make a tool handle that doesn't affect the character..at all? |
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Dwarlon
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| Joined: 18 Jul 2013 |
| Total Posts: 4604 |
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| 17 Mar 2015 06:40 PM |
Do. NOT. USE. HOPPERBINS.
Just make the tool invisible or make it so the characters hand is down; Hopperbins break VERY often and need to be fixed often too |
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| 17 Mar 2015 06:41 PM |
| thanks for the info. I would just use player:GetMouse, but I'm using tools more for logistics. it would be too complex. |
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| 17 Mar 2015 06:45 PM |
| Could you use UserInputService? |
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| 17 Mar 2015 06:49 PM |
| Tools are going to just be easier. I could use coroutines or something with localscripts, but roblox has already done half the work for me. Lots of people criticize for using what roblox gives you, but I feel that computer scientists that have experience and are programming in c++ know what they are doing. |
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kert109
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| Joined: 31 Dec 2009 |
| Total Posts: 681 |
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| 17 Mar 2015 06:55 PM |
You guys are haters. Hopperbins are the best. It's just that you can't equip through scripts.
Of course, I haven't had a need to use hopperbins in some time. I'm using Player:GetMouse() now a days. |
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| 17 Mar 2015 06:58 PM |
| isn't .Selected a read only thing? |
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| 17 Mar 2015 07:01 PM |
| Essentially, since LocalScripts don't run unless descendants of a Player, HopperBins are quite useful. While they do have their kinks now and then, they aren't usually hard to get around and is much easier than using a tool with a LocalScript. That's why I feel HopperBins are better than tools when it comes to technical stuff, like function related things based on stats and click spots. |
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| 17 Mar 2015 07:02 PM |
| And .Selected is an event (or w/e) fired when a Tool is selected. It's stuff you would find in the classic Rocket Launcher or Slingshot. Which does make it read only. |
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