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| 15 Mar 2015 03:41 PM |
Bf.force=OpponentPlayer.Character.Torso.Position+Vector3.new(OpponentPlayer.Character.Torso.CFrame.lookVector.x-2000,0,0)
I keep getting mixed results, i really cannot find the right axis I want the player to go backwards |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 15 Mar 2015 03:44 PM |
Bf.force = OpponentPlayer.Character.Torso.CFrame.lookVector*-2000; Like that?
Also you can use BodyThrust and just set it to (0, 0, 2000) |
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| 15 Mar 2015 03:46 PM |
Do like this:
torso = --put a torso here torso.BodyForce.force = torso.CFrame.lookVector * -500 --replace -500 with whatever value
this will push torso backwards. To stop them from FLYING backwards, later do this:
wait(--your wait time here) torso.BodyForce.force = Vector3.new() --this just creates a vector3 of 0,0,0 |
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