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| 11 Mar 2015 11:54 PM |
| they removed that joint object thing people used for it a while ago |
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| 11 Mar 2015 11:55 PM |
| game:service'SecretService' |
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cntkillme
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LucasLua
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| 11 Mar 2015 11:56 PM |
so people wont see it in Studio
@jimmy that's DEPRECATED |
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cntkillme
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| 11 Mar 2015 11:57 PM |
| Meh just use module scripts and require by ID (ofc. don't give them access to the script [so don't return any function directly/indirectly without wiping it first]. |
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| 11 Mar 2015 11:57 PM |
parent it to one of these:
Workspace Run Service Stats ContentProvider GuiRoot GuiRoot NonReplicatedCSGDictionaryService CSGDictionaryService LogService ContentFilter Instance GuiService Chat MarketplaceService Players PointsService AdService NotificationService ReplicatedFirst HttpRbxApiService LocalBackpack StarterPlayer StarterPack StarterGui CoreGui Soundscape JointsService CollectionService PhysicsService BadgeService Geometry FriendService RenderHooksService InsertService SocialService GamePassService Debris Instance Instance CookiesService Teleport Service Instance Instance Instance ContextActionService Instance AssetService FilteredSelection Selection FilteredSelection ServerScriptService ServerStorage ReplicatedStorage Instance ChangeHistoryService FilteredSelection Script Context Visit HttpService Lighting Instance TextService MeshContentProvider Instance FilteredSelection |
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| 12 Mar 2015 12:02 AM |
made a little tool to let me manage this group i was a HR/Dev for and I hid the scripts for it 500 models deep in parts, and if the parts were removed then it would mess the entire game up LOL
https://www.youtube.com/watch?v=tzHWo9F3Wmw |
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| 12 Mar 2015 12:04 AM |
cntkillme was right, but refactoring, you are a pure evil monster
i like it |
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| 12 Mar 2015 12:05 AM |
| refactoring is fiesty.... mmmmm...... |
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LucasLua
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| 12 Mar 2015 12:11 AM |
| cntkillme, could you post an example? |
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cntkillme
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| 12 Mar 2015 12:16 AM |
local function doStuffNobodyCanSeeThisShouldBeInTheModuleScript() print("Haha!"); end
doStuffNobodyCanSeeThisShouldBeInTheModuleScript(); return {};
require(^moduleScript) tada |
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| 12 Mar 2015 12:20 AM |
| Well then how do you call a function if it doesn't return anything... |
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| 12 Mar 2015 12:21 AM |
| ik it was because we knew they would try to screw the group over, and I was right they did, and I got my revenge they literally had to redo the entire forts. |
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cntkillme
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| Joined: 07 Apr 2008 |
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| 12 Mar 2015 12:51 AM |
| The modulescript itself calls it. |
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| 12 Mar 2015 07:49 AM |
I mean having multiple functions and calling them in other scripts Use a script if you just have one function |
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iiEssence
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| 12 Mar 2015 08:11 AM |
Refactoring, i did that too once
story of how i got fired :D |
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