GGOSniper
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| Joined: 21 Dec 2009 |
| Total Posts: 34 |
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| 10 Mar 2015 08:24 PM |
| Just a place to post my class ideas and have others criticise them. |
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| 10 Mar 2015 08:25 PM |
| who else is saying medic in their heads |
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| 10 Mar 2015 08:25 PM |
| nobody here plays strife it's stupid |
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Aokz
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| Joined: 02 Aug 2009 |
| Total Posts: 11284 |
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| 10 Mar 2015 08:29 PM |
who else thought this guy was gonna try and copy the gameplay mechanics of strife
but knew that he couldn't because you knew how good fen is at scripting from watching him work in script builders
and then re-read it and noticed he was just trying to start a discussion on class ideas that fen could add to his game |
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GGOSniper
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| Joined: 21 Dec 2009 |
| Total Posts: 34 |
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| 10 Mar 2015 08:29 PM |
| Ikr? We NEED a healing class. |
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GGOSniper
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| Joined: 21 Dec 2009 |
| Total Posts: 34 |
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| 10 Mar 2015 08:32 PM |
| Getting ready for those who hate Strife only because they don't know how to use weapons or got rekt every round. |
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GGOSniper
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| Joined: 21 Dec 2009 |
| Total Posts: 34 |
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| 13 Mar 2015 08:08 PM |
Class name: Paladin Class type: Defensive Class weapon: Shield Weapon name: Liberator
Class stats: Atk: 1 Def: 1.5 Spd: .8
Passive: Paladin starts out with 1.5 defense due to his armor. E: Activates shield. Staggers enemies when they hit it. Decreases speed to .6
Z:[Liberator] Summons Paladin's halberd. Halberd does 7-9 damage. Costs 15 mana and has no cooldown. Increases Paladin's damage by .1 X:[Soul]- Summons two angels that do 10 damage. Uses 20 mana and has a cooldown of 12 seconds. C:[Shockwave]- Paladin slams his shield down and summons shockwaves that stun enemies and does 8-10 damage. Uses 20 mana and has a cooldown of 15 seconds. V:[The Light]-Paladin raises His weapon(s) up and releases a big ball of light from his body that does a solid 20 damage and decreases enemies' speed to .25 (or have their screen turn white :3. This costs 55 mana and hasa cooldown of 25 seconds.
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meater777
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| Joined: 05 Sep 2010 |
| Total Posts: 24 |
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| 14 Mar 2015 03:21 AM |
| can I add my class here too :D? |
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GGOSniper
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| Joined: 21 Dec 2009 |
| Total Posts: 34 |
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| 21 Mar 2015 02:30 AM |
| No, because there is a group forum. Go to forums and search Strife. |
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GGOSniper
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| Joined: 21 Dec 2009 |
| Total Posts: 34 |
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| 05 Apr 2015 12:53 AM |
Class name: Serg Class role: Fighter Class stats: Atk:1.3 Def:1 Spd:.8
Weapon name: Fragarach Weapon desc: A large cleaver that is curved downwards
Class desc: Serg is a powerful berserk that can have high physical defense when at lowered health. He wields a curved cleaver, but most of his attacks are physical. He is strong due to being very buff,but with all these muscles, he is kinda slow.
Moves: Passive:[Determination]- Serg spawns with 1.3 damage and the mana bar is called Strength. If the baris full, Serg gains .05 def. He gains def based on his health, but loses .1 attack. (75% heakth- 1.2 atk and 1.1 def. 50% health-1.1 atk 1.2 def. 30% health- 1 atk 1.35 def)
Normal attacks-Serg swings 3 times,but charges forward with the fourth attack.
First-Serg swings in a downwards arch to his right.
Second-Serg swings his sword in a horizontal line.
Third-Serg thrusts his sword forward.
Fourth- Serg charges forward hitting anyone with his shoulder (pretty much like Sieg).This decreases enemy spd by .02.
E-[Terrifying scream]-Serg stops, raises his arms and yells.This has mild range, but when an enemy is caught, it decreases their attack by .1 but increases speed by .1.
Z-[Forceful Leap]- Serg jumps forward and lands after jumping over 12 studs. this does 4 damage to serg, but does 7-9 damage to enemies along with 10% stun.This takes 15 strength and has a cool down of 10 seconds.
X-[Lethal Hit]- Serge puches thier enemy doing 8-10 damage and staggering the enemy. This decreases enemy def by .15 but has a cooldown of 20 seconds and takes 25 strength.
C-[Ground pound]-Serg Plunges his left hand into the ground, shattering it, causing a small shockwave, and doing 15 damage to enemies and 25 stun. This takes 30 strength, has a cooldown of 25 seconds,and lowers enemy speed by .1.
Z-[Strangle]- Serg charges 15 studs unti he runs into a victim.If he does, he grabs between the bottom of their head and the top of their torso. Then Serg lifts up the enemy and does 5 damage for 5 seconds (25 damage total). He then releases his enemy. If still alive,thhe enemy has .2 speed decrease. This takes 50 strength and has a cooldown of 30 seconds. |
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GGOSniper
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| Joined: 21 Dec 2009 |
| Total Posts: 34 |
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| 05 Apr 2015 12:54 AM |
| If u look closely,the speed is .8, not 8. |
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GGOSniper
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| Joined: 21 Dec 2009 |
| Total Posts: 34 |
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| 05 Apr 2015 01:38 AM |
Class name: Celyst Classrole: Hexer (Subrole: Mage)
Class stats: Atk: .85 Def: .8 Spd: .9
Class desc: Celyst is a sacrificial hexer that descreses enemy defense along with his and his allies' defense. Though he maylose defense, his enemies lose alot more. While he attacks his allies wait for him to finish and charge thedesperate enemies looking for anything that could protect them.
Weapon name:Starstrat Weapon desc: A staff that has a cresent moon at the end at a horizontal angle.
Moves: Normal moves: Celyst swings its staff to the right and then swings it downwards infront of him. After that, he points it forward and shoots a single spear of hardened star dust that does 5 damage and reduces enemy def by .02.
Passive:[Uncontrollable Power]- Celyst' attacks will decrease his own defense along with his allies'.
Z[Tri-star]- Celyst points his staff forwards and releases 3 star spears in a triangle dot pattern. Each shot decreases enemy defense by .5 and does 4-5 damage. Luckily, this attack is controllable so it does not decrease user and ally defense. This takes 10 mana and has a cooldown of 5 seconds.
X[Star Burst]-Celyst raises his staff up and it spurts a small cloud of sharp star dust that decreases enemy defense by .15 and Celysts def by .015 and allies by .01. This costs 15 manaand has a cooldown of 10 seconds.This does 4-6 damage.
C[Star Fall]- Celyst raises his staffup and 15 star spears fall down around him damaging enemies for 5-7 damage and decreasing their defense by .25.This also decreases the user's defense by.2 and allies' by.15. This costs 20 mana.
V[Celecstial Reign]- Celyst stabs the staff's crescent part into the ground and activates their power. This has TONs of little star spears burst out of the ground that has an area affect an area little larger than anubis'ult. This decreases enemy def. by .35 and the user's def by .25 and allies' def by .2. For 7 seconds, enemies will get hit for 3-4 damage every second. This costs 45 mana. |
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GGOSniper
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| Joined: 21 Dec 2009 |
| Total Posts: 34 |
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| 05 Apr 2015 01:39 AM |
| Pls tellme if there needs to be changes added and I'll see if they are needed. |
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GGOSniper
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| Joined: 21 Dec 2009 |
| Total Posts: 34 |
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| 12 Apr 2015 04:12 AM |
Class name: Caster Class role: Mage/Hexer Class weapon: A tome and dagger Weapon name: Thaumus Class stats: Atk: 1 Def: 1 Spd: .9
Class desc: Caster is a mage that excels in dark magic that reduces attack and defense of enemies. His arsenal is his tome and magic gems.
Passive: [Mana Pool]- Caster spawns with an extra 100 mana. Attacks have large mana cost.
E: [Gems]- Caster tucks his tome and dagger away and his speed increases by .3 as long as he is in this state. His attacks change. He stand with legs apart and his right hand slightly over his chest. Most attacks do not cost mana.
Gem attacks: Normal: Caster throws one red gem and it explodes 5 studs away. He does this another time and both do 4-6 damage. Caster then throws throws 3 gems out infront of him dealing 5-7 damage to enemies after it explodes. He then puts his arm out and crushes a bunch of gems having a mild explosion that does 7-9 damage with decent knockback.
Z:[Flame X2]- Caster chucks a bunch of red gems infront of him causing a medium sized explosion that does 6-8 damage. It has a cooldown of 14 seconds.
X:[Pierce]- Caster throws blue gems in a horizontal line infront of him at high speed that do 4-6 damage each and decreases enemy def by .1. If the player presses X 1 more time, he can throw another batch again. This has a cooldown of 20 seconds.
C:[Shatter Shields]- Caster spawns giant green gems around him that deflect any ranged attacks. If one of them is hit with a melee attack, all of them shatter causing 10-11 damage to enemies and staggers them. This costs 30 mana and ahs a cooldown of 22 seconds.
V:[Flame X8]- Caster waits for a couple seconds and throws a lot of red gems 7 studs away and causes a large explosion that creates a beam of fire that shoots to the sky. This causes 20-25 damage, decreses enemy speed by .1, and has a cooldown of 35 seconds.
Tome attacks: Normal: Caster swiped downward, swipes down towards his right, and then summons a dark purple ball that decreases enemy movement by .02.
Z:[Negativity]- Caster casts a dark, pulsing field around his body that lasts 10 seconds and decreases enemys' movement by .15 every second they are within range. This costs 25 mana and has a cooldown of 20 seconds.
X:[Nega Beam]- Caster hold his tome out infront of him, spine facing him, and releases a narrow, dark purple beam that does 4-5 damage a second and it lasts 4 seconds. Every hit deceases enemy speed by .1. It has a cooldown of 10 seconds and costs 20 mana.
C:[Dark Field]- Caster stops and summons a dark field with large range that lasts for 7 seconds and does 5-7 damage every second. each second, any enemy caught, has their speed decresed by .35 for 12 seconds. This costs 35 mana and has a cooldown of 25 seconds.
V:[Evil Strength]-Caster casts a purple glow that buffs his attack by .3, def by .2, and speed by .2. Plus, all base damage is increased by 5. This costs 70 mana and has a cooldown of 35 seconds. |
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