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| 10 Mar 2015 05:51 PM |
| Or, to at least decently replicate it with the current lighting engine? I've been trying to create the sort of high-contrast lighting that cel-shading simply IS, and I've never been able to come close. Does anyone have a method of doing it that they're willing to share? |
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fur911
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| Joined: 07 Mar 2009 |
| Total Posts: 2344 |
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| 10 Mar 2015 05:52 PM |
| I don't think it's possible with the lighting engine, but you can replicate it with bricks and scripts. |
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