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Re: Increasing local physics framerate?

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crome60 is not online. crome60
Joined: 22 Nov 2008
Total Posts: 15266
08 Mar 2015 11:21 AM
Would it just increase my walkspeed or would it increase the rate that physics are displayed/calculated?
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
08 Mar 2015 11:24 AM
It would probably increase the rate that physics is done
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crome60 is not online. crome60
Joined: 22 Nov 2008
Total Posts: 15266
08 Mar 2015 11:29 AM
Ok thanks
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crome60 is not online. crome60
Joined: 22 Nov 2008
Total Posts: 15266
08 Mar 2015 11:39 AM
bump 2 confirm
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eprent is not online. eprent
Joined: 17 Oct 2013
Total Posts: 15007
08 Mar 2015 12:00 PM
It increases speed of the physics engine, so yes your walkspeed would theoretically increase but lets say you tripped or fell, it would look like you're having a seizure.

It basically speeds up anything happening on the client, why?
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crome60 is not online. crome60
Joined: 22 Nov 2008
Total Posts: 15266
08 Mar 2015 12:06 PM
I'm making a game that is focused on being able to manipulate time. Although, how would I implement this in a script?
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
08 Mar 2015 12:10 PM
You can't change the local physics framerate in a Script or LocalScript.
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eprent is not online. eprent
Joined: 17 Oct 2013
Total Posts: 15007
08 Mar 2015 12:20 PM
Why not just increase WalkSpeed OP?
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crome60 is not online. crome60
Joined: 22 Nov 2008
Total Posts: 15266
08 Mar 2015 12:20 PM
Oh, would there be a way to replicate that effect though?
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crome60 is not online. crome60
Joined: 22 Nov 2008
Total Posts: 15266
08 Mar 2015 12:23 PM
Wouldn't work since you're supposed to increase or decrease the rate that physics happen in order to progress
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crome60 is not online. crome60
Joined: 22 Nov 2008
Total Posts: 15266
08 Mar 2015 01:52 PM
last bump and ill let it die
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