crome60
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| Joined: 22 Nov 2008 |
| Total Posts: 15266 |
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| 08 Mar 2015 11:21 AM |
| Would it just increase my walkspeed or would it increase the rate that physics are displayed/calculated? |
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| 08 Mar 2015 11:24 AM |
| It would probably increase the rate that physics is done |
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crome60
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| Joined: 22 Nov 2008 |
| Total Posts: 15266 |
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crome60
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| Joined: 22 Nov 2008 |
| Total Posts: 15266 |
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eprent
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| Joined: 17 Oct 2013 |
| Total Posts: 15007 |
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| 08 Mar 2015 12:00 PM |
It increases speed of the physics engine, so yes your walkspeed would theoretically increase but lets say you tripped or fell, it would look like you're having a seizure.
It basically speeds up anything happening on the client, why? |
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crome60
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| Joined: 22 Nov 2008 |
| Total Posts: 15266 |
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| 08 Mar 2015 12:06 PM |
| I'm making a game that is focused on being able to manipulate time. Although, how would I implement this in a script? |
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| 08 Mar 2015 12:10 PM |
| You can't change the local physics framerate in a Script or LocalScript. |
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eprent
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| Joined: 17 Oct 2013 |
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| 08 Mar 2015 12:20 PM |
| Why not just increase WalkSpeed OP? |
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crome60
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| Joined: 22 Nov 2008 |
| Total Posts: 15266 |
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| 08 Mar 2015 12:20 PM |
| Oh, would there be a way to replicate that effect though? |
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crome60
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| Joined: 22 Nov 2008 |
| Total Posts: 15266 |
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| 08 Mar 2015 12:23 PM |
| Wouldn't work since you're supposed to increase or decrease the rate that physics happen in order to progress |
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crome60
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| Joined: 22 Nov 2008 |
| Total Posts: 15266 |
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| 08 Mar 2015 01:52 PM |
| last bump and ill let it die |
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