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| 08 Mar 2015 12:06 PM |
Lets say theres a spotlight in workspace thats already there when I save the game
With filtering enabled.
how do I change the range of said spotlight,
from a localscript, so only one person sees it? |
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| 08 Mar 2015 12:10 PM |
Right now I have a torch in workspace and I change the range of it every renderstepped, workspace great in solo, not in online.
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| 08 Mar 2015 12:16 PM |
| so your telling me that roblox client filtering is incomplete? |
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| 08 Mar 2015 12:25 PM |
| You are using a LocalScript, right? (That would be dumb of me to assume you aren't) |
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| 08 Mar 2015 12:27 PM |
Yes I am
-- loop though a touch model.. if v:FindFirstChild('FireLight') then table.insert(fires,v.FireLight) end
-- rennder stepp bind function-- for _,v in pairs(fires)do v.Range=math.min(fireRange[2],math.max(fireRange[1],v.Range+math.random(-10,10)/10)) end |
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| 08 Mar 2015 01:26 PM |
Look up local parts, only the players you give the part to see it
Instance.new("Part",workspace.CurrentCamera)
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| 08 Mar 2015 01:30 PM |
I know how they work and I know about filtering, remote events, ect.. But in this case I cannot create a new part, I need to use parts in workspace |
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