|
| 07 Mar 2015 04:51 PM |
Since ROBLOX freaking updated and broke my anti-jumping script, would somebody mind making one for me? My earlier one was: script.Parent.Parent.Character.Humanoid.Changed:connect(function(q) if q == "Jump" then script.Parent.Parent.Character.Humanoid.Jump = false end end)
This used to work until ROBLOX updated.
Go troll in OT. |
|
|
| Report Abuse |
|
|
Tynezz
|
  |
| Joined: 28 Apr 2014 |
| Total Posts: 4945 |
|
|
| 07 Mar 2015 04:52 PM |
script.Parent.Parent.Character.Humanoid.Changed:connect(function(q) script.Parent.Parent.Character.Humanoid.Jump=false end) |
|
|
| Report Abuse |
|
|
|
| 07 Mar 2015 04:55 PM |
| I think that it's Humanoid.Jump.Changed, not Humanoid.Changed...? |
|
|
| Report Abuse |
|
|
|
| 07 Mar 2015 04:56 PM |
| That's not how it works though. |
|
|
| Report Abuse |
|
|
SLY3
|
  |
| Joined: 10 Jul 2008 |
| Total Posts: 1700 |
|
|
| 07 Mar 2015 05:11 PM |
@ultragumball
Changed is an event you can use on any physical object that has a property, not the actual property itself. |
|
|
| Report Abuse |
|
|
|
| 07 Mar 2015 05:14 PM |
| I got so off track while trying to solve this, I actually made a double jump script... |
|
|
| Report Abuse |
|
|
bomblover
|
  |
| Joined: 23 Mar 2011 |
| Total Posts: 238 |
|
|
| 07 Mar 2015 05:16 PM |
local Player = game:GetService("Players").LocalPlayer local Char = Player.Character local Hum = Char.Humanoid local Jump = Hum.Jump
Jump.Changed:connect(function() Jump = false end) |
|
|
| Report Abuse |
|
|
SLY3
|
  |
| Joined: 10 Jul 2008 |
| Total Posts: 1700 |
|
|
| 07 Mar 2015 05:19 PM |
@bomblover
that'd work if you didn't connect the Changed event to Humanoid.Jump
you can only connect it to Humanoid itself |
|
|
| Report Abuse |
|
|
|
| 07 Mar 2015 05:19 PM |
game.Players.PlayerAdded:connect(function(scrub) wait(1) scrub.Character.Humanoid.Changed:connect(function(a) scrub.Character.Humanoid.Jump = false end) end)
does that help |
|
|
| Report Abuse |
|
|
|
| 07 Mar 2015 05:19 PM |
| I've been trying to use Sit and PlatformStand, but they both won't stop the jump. |
|
|
| Report Abuse |
|
|
|
| 07 Mar 2015 05:22 PM |
Just insert an oposing force.
the force vector is 0,-50,0 i think |
|
|
| Report Abuse |
|
|
| |
|
| |
|