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can i use an algorithm to do physics with

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Joe11Joe99 is not online. Joe11Joe99
Joined: 22 May 2011
Total Posts: 34458
07 Mar 2015 08:27 AM
gui rotation?

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yobo89 is not online. yobo89
Joined: 05 Jun 2010
Total Posts: 2341
07 Mar 2015 09:03 AM
What sort of physics?
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Joe11Joe99 is not online. Joe11Joe99
Joined: 22 May 2011
Total Posts: 34458
07 Mar 2015 09:13 AM
@yobo
platformer,

as in

when you go on an edge
you rotate slightly depending on how close you are

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epicbreaker is not online. epicbreaker
Joined: 23 Apr 2011
Total Posts: 2791
07 Mar 2015 09:19 AM
http://wiki.roblox.com/index.php?title=Collision_detection_for_GUIs
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Joe11Joe99 is not online. Joe11Joe99
Joined: 22 May 2011
Total Posts: 34458
07 Mar 2015 09:22 AM
@epic

that doesnt do anything for rotation

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epicbreaker is not online. epicbreaker
Joined: 23 Apr 2011
Total Posts: 2791
07 Mar 2015 09:31 AM
It helps.

You can try to find the distance to the edge of an object, and determine the rotation from there though. However GUI's don't natively have physics.
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Darkmist101 is not online. Darkmist101
Joined: 30 Jul 2010
Total Posts: 6208
07 Mar 2015 09:34 AM
"Seperating Axis Theorem" or SAT is what you are looking for. I did it, but it was very buggy.
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Darkmist101 is not online. Darkmist101
Joined: 30 Jul 2010
Total Posts: 6208
07 Mar 2015 09:34 AM
"Separating Axis Theorem" my bad.
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