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| 05 Mar 2015 05:32 PM |
http://www.roblox.com/games/216344541/Wallrunning-test
It was printing Right Arm in the output when I checked what was blocking my raycast, because I added ignore list to character, and was confused cause it kept printing right arm when I realized it meant the fake arm. e.e
Right side running looks pretty bad because I don't have a tilt camera function, so I'll try to work on it for a bit before succumbing to pay unclear 6k robux in eggs for it.
mikasa > |
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| 05 Mar 2015 05:42 PM |
guns are cancollide wallrunning is really bad it often won't detect, and you can't turn at all or you fall off why would you post this pos on C&G
and you wonder why everyone thinks you're trash
~CoffeeFlux. For you. |
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| 05 Mar 2015 05:44 PM |
| have you learned about ternary operators yet? |
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| 05 Mar 2015 05:45 PM |
@friendly, yessir local c = player.Character or player.CharacterAdded:wait()
heil
mikasa > |
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| 05 Mar 2015 05:48 PM |
checks for one, and if it's nil then it will go to the second
mikasa > |
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darkwisp
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| 05 Mar 2015 05:50 PM |
"guns are cancollide"
That relates to scripting lol yeah.
"wallrunning is really bad"
Are you serious? It is almost as good as Arke's. He just need to add a proper animation...
"it often won't detect, and you can't turn at all or you fall off"
This problem was also evident in Arke. Blame this on the competence of the Touched event. What I'd personally do is a more old school approach so I do not need to rely on ROBLOX's delayed methods..
"why would you post this pos on C&G"
For opinions?
The only thing I have seen you do is a holo. If you made vortex securities base then I really do not know why you are talking -_- |
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| 05 Mar 2015 05:50 PM |
because `or` is the only ternary operator -_________- |
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| 05 Mar 2015 05:51 PM |
I support what darkwisp said
mikasa > |
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Unclear
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| 05 Mar 2015 05:51 PM |
| figure out whether or not you want to pay soon because im about to be gone for several hours to watch anime |
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| 05 Mar 2015 05:52 PM |
@Unclear, It might be a few days. I gotta go watch some guilty crown anyways.
mikasa > |
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| 05 Mar 2015 05:52 PM |
"The only thing I have seen you do is a holo. If you made vortex securities base then I really do not know why you are talking -_-"
i've done neither of those lmao you clearly don't know what you're talking about vs's trash heap of a base uses JGA1 scripts, with some of GirlSniper, Superburke1, and Lilly's stuff thrown on top
~CoffeeFlux. For you. |
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Unclear
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| 05 Mar 2015 05:54 PM |
@bIood
you forget the fact that im quitting very very soon lol
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darkwisp
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| 05 Mar 2015 05:54 PM |
"i've done neither of those lmao you clearly don't know what you're talking about vs's trash heap of a base uses JGA1 scripts, with some of GirlSniper, Superburke1, and Lilly's stuff thrown on top"
Neither? So you are just a builder? Lol. |
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darkwisp
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| 05 Mar 2015 05:54 PM |
"figure out whether or not you want to pay soon because im about to be gone for several hours to watch anime"
What one? |
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| 05 Mar 2015 05:55 PM |
@Unclear, How soon we talkin' :c
mikasa > |
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| 05 Mar 2015 05:56 PM |
"Are you serious? It is almost as good as Arke's. He just need to add a proper animation...
This problem was also evident in Arke. Blame this on the competence of the Touched event. What I'd personally do is a more old school approach so I do not need to rely on ROBLOX's delayed methods.."
Not true at all. While Touched occasionally has issues with triggering at high velocity, it's reliable for the most part. Once a connection to the wall is realized, turning a few degrees should not cause me to fall off, and that has absolutely nothing to do with Touched. Again, it needs a lot of work. Comparing it to Arke's is nothing short of insulting.
~CoffeeFlux. For you. |
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Unclear
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ripint
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| 05 Mar 2015 05:59 PM |
In response to your answer to my question:
No. They're basically one-line logical expressions (a shortcut to an if/else statement, if you will). In most programming languages, a simple ternary operator contains two results; one of which is returned based on the condition. The first section of the ternary is the condition itself, while the second and third are the possible results. The first result usually only returned if the condition is true, while the second result return if the condition is false. |
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| 05 Mar 2015 06:00 PM |
@Coffe, I have a way to fix it and I will soon, so just be patient, please, it's obviously a work in progress, and it doesn't work the same way Arke's does, it uses raycast.
mikasa > |
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ripint
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| 05 Mar 2015 06:01 PM |
"doesn't work the same way, it uses raycasts"
logic |
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darkwisp
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| 05 Mar 2015 06:04 PM |
"Not true at all. While Touched occasionally has issues with triggering at high velocity, it's reliable for the most part. Once a connection to the wall is realized, turning a few degrees should not cause me to fall off, and that has absolutely nothing to do with Touched. Again, it needs a lot of work. Comparing it to Arke's is nothing short of insulting."
Are you sure? I have had many times using the touch event and it just seems to fail on me.
Oh and I made a physics update proposal once. Idk if the mods have even seen it...
"Comparing it to Arke's is nothing short of insulting." Not really... I am comparing simply because I remember similar problems. That and this reminds me of arke.. Which is a fair thing to say as you must not know what arke is to not recognize arke in this.
"turning a few degrees should not cause me to fall off"
First person to walk on walls... |
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| 05 Mar 2015 06:05 PM |
"it doesn't work the same way Arke's does, it uses raycast." You understand that Arke's heavily used raycasting, right......
but anyhow, while you should wait and do whatever you can to something before showing it to the public, i'm more annoyed with darkwisp insulting me while clearly knowing nothing of what i do
~CoffeeFlux. For you. |
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