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| 05 Mar 2015 04:15 PM |
I am planning to make a huge map, with a lot of bricks all I can say is it is going to be at least 60k bricks. (Including Unions)
Apoc. Rising has a new huge map that runs well, I want to have the same performance.
Is there anyway I can increase performance, and decrease lag?
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| 05 Mar 2015 04:16 PM |
FilteringEnabled + chunk loading system
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| 05 Mar 2015 04:18 PM |
Does FilteringEnabled improve performance? All I thought is it helps prevent exploiters.
Could you explain chunk loading? |
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| 05 Mar 2015 04:26 PM |
| You can also union parts together using solidmodeling. But if you want it to be less laggy chunk loading is a good way to go so not everything is loaded all the time only when needed |
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devRedd
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| Joined: 27 Feb 2010 |
| Total Posts: 309 |
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| 05 Mar 2015 04:30 PM |
| FilteringEnabled is a value to set any changes on the client (via LocalScript) to only affect the client (Other people wont see it). Chunk loading takes small portions of the map and shows them to the client so the client's computer wont have to load the whole map at a time. |
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| 05 Mar 2015 04:38 PM |
if you do it right, it will improve performance a ton.
instead of having the data from the entire map being sent to the client, the client can just load and deload parts of it locally, which will keep lag down.
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| 05 Mar 2015 04:41 PM |
Sweet! How would do I imply Chunk Loading now? |
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| 05 Mar 2015 04:45 PM |
Is this the same concept as chunk loading? http://blog.roblox.com/2013/10/lighting-fast-loads-streaming-is-enabled/ |
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| 05 Mar 2015 04:46 PM |
Not quite, streaming loads the map slowly, so you can start playing before the entire map has loaded; it still ends up being slow once the whole map has loaded.
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| 05 Mar 2015 04:50 PM |
So how do I Chunk Load? Is it by a script? |
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| 05 Mar 2015 04:51 PM |
magnitude
destroy
makejoints
parent
yeah use that |
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| 05 Mar 2015 04:54 PM |
| Can someone explain how do I load Chunks of map? |
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| 05 Mar 2015 05:15 PM |
| Idk how to get the position of the part while its not in the workspace so i cant help |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 05 Mar 2015 05:25 PM |
| Streaming dynamically loads/unloads parts of the map based on your device performance. It's a much simpler approach to implementing your own dynamic chunk loading/unloading management |
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Tuneable
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| Joined: 16 Feb 2013 |
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| 05 Mar 2015 05:28 PM |
| Keep in mind that the rendering of the map isn't always what causes the lag, but the memory of storing the map. Try making the server send the client the correct map chunk for their location. |
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| 05 Mar 2015 06:20 PM |
| Can someone help me start on this? I am a little confused on how to do this. |
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| 05 Mar 2015 08:02 PM |
As @eLunate said, StreamingEnabled under Workspace.
http://wiki.roblox.com/index.php?title=Streaming |
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| 05 Mar 2015 08:04 PM |
| So if I enabled StreamingEnabled I should be good? |
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| 05 Mar 2015 09:38 PM |
| So streaming and Chunk loading are the same thing? |
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