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| 05 Mar 2015 02:05 PM |
an you start it off by doing:
local player = script.Parent.Parent.Parent (or similar)
I'm not even going to bother fixing it. kthx.
mikasa > |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 05 Mar 2015 02:05 PM |
| waitforchild().waitforchild().waitforchild().waitforchild().waitforchild().waitforchild().waitforchild().waitforchild().waitforchild().waitforchild(). |
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ice180
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Jradi
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| Joined: 15 Aug 2012 |
| Total Posts: 10015 |
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| 05 Mar 2015 02:10 PM |
Use LocalPlayer you idiot
[ Join Blood Dominion: http://www.roblox.com/My/Groups.aspx?gid=1254658 ] |
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| 05 Mar 2015 02:12 PM |
@Jradi, Yes, that's the point. And Thea96's scripting skills are slightly greater than, equal to, or slightly less than mine.
Haven't seen him script much, but I've seen him answer some questions.
mikasa > |
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Jradi
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| Joined: 15 Aug 2012 |
| Total Posts: 10015 |
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| 05 Mar 2015 02:37 PM |
Unclear > Thea > Biood
[ Join Blood Dominion: http://www.roblox.com/My/Groups.aspx?gid=1254658 ] |
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| 05 Mar 2015 02:38 PM |
no jradi,
Unclear > Thea96 ><= BIoodraven
mikasa > |
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| 05 Mar 2015 02:40 PM |
The only scripting work I've seen the code of from thea is his work on the TRA wARC guns, and then he modified(although heavily) the pre-existing wARC scripts by SS and Owen
72% more manly than you, guaranteed! |
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ice180
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| Joined: 22 Jul 2013 |
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| 05 Mar 2015 02:40 PM |
Unclear is making my groups base (scripting it) hahahahahahahah |
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thea96
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| 05 Mar 2015 02:44 PM |
>Unclear is making my groups base (scripting it) hahahahahahahah
no he isnt |
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| 05 Mar 2015 02:47 PM |
>Unclear is making my groups base (scripting it) hahahahahahahah
no he isn't [2]
mikasa > |
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Acusiont
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| Joined: 17 Oct 2009 |
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| 05 Mar 2015 02:47 PM |
local player = script.Parent.Parent.Parent
wait() wait() end end
fix pls |
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| 05 Mar 2015 02:48 PM |
tool occasionally breaks help
Ready = true
function onMove(mouse) X = mouse.X Y = mouse.Y MX = mouse.ViewSizeX MY = mouse.ViewSizeY PX = (X/(MX/2)) PY = (Y/(MY/2)) Turret.C1 = CFrame.fromEulerAnglesXYZ(0,-(math.pi/180*126)+math.pi/2*(PX*1.4),0) Barrel.C1 = CFrame.fromEulerAnglesXYZ(math.pi/2*(PY*0.375)-(math.pi/180*62),0,0) end
function DoDamage(Bullet) E = Instance.new("Explosion") E.Position = Bullet E.BlastRadius = 24 E.BlastPressure = 200000 E.Parent = game.Workspace end
function basicraycast(position,unitvector,maxdistance) print("WATS UP!?") local r = script.Ray:clone() unitvector = unitvector.unit r.Parent = game.Workspace r.Position = position local i = 0 repeat print(i)
i = i + 12
r.Position = i * unitvector + position + Vector3.new(0,-0.025*((i/12)^2),0) until i >= maxdistance or r.Position ~= i * unitvector + position + Vector3.new(0,-0.025*((i/12)^2),0) print("BINGO") r.Parent = nil if i >= maxdistance then De = 0 return false else De = i return i * unitvector + position + Vector3.new(0,-0.025*((i/12)^2),0) end end
function Shoot()
if Ready == true then Ready = false F1.Transparency = 0 F2.Transparency = 0 Source.Fire:play() wait(0.1) F1.Transparency = 1 F2.Transparency = 1
CFF = (Source.CFrame*CFrame.new(0,0,-12)).p RRRR = basicraycast(CFF,Source.CFrame.lookVector,8000) if RRRR ~= false then print(RRRR) wait(De/800) DoDamage(RRRR) end
wait(10-(De/800)) Ready = true end
end
function Selected(mouse) Turret = game.Players.LocalPlayer.Character.Turret.Value.Turret.TurretWeld Barrel = game.Players.LocalPlayer.Character.Turret.Value.Barrels.BarrelWeld Source = game.Players.LocalPlayer.Character.Turret.Value.Source F1 = game.Players.LocalPlayer.Character.Turret.Value.Flash1 F2 = game.Players.LocalPlayer.Character.Turret.Value.Flash2 mouse.Move:connect(function() onMove(mouse) end) mouse.Button1Down:connect(Shoot) --[[ mouse.Button1Up:connect(Release) mouse.KeyDown:connect(onKeyDown)]] end
script.Parent.Selected:connect(Selected)
chicken nuggets | they are sinceriously delicious! |
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| 05 Mar 2015 02:49 PM |
why wait .06 seconds before end? wait(.03) is better than wait()
mikasa > |
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| 05 Mar 2015 02:50 PM |
print(wait()) print(wait(0.03))
very wrong sir |
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lukrio
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| Joined: 31 May 2013 |
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| 05 Mar 2015 02:52 PM |
website.Users.Bioodraven.Existence:Remove()
doesn't seem to work |
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| 05 Mar 2015 02:52 PM |
| the low thread time is 0.03 rounded anyway |
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| 05 Mar 2015 02:59 PM |
@Justin, It's a tool, so turn ready to false until it's equipped.
mikasa > |
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| 05 Mar 2015 03:00 PM |
| Would you be able to fix the console bots with the new layouts? |
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| 05 Mar 2015 03:00 PM |
What prag said. The default wait() is SLIGHTLY longer than .03, but it can be changed which is why it shouldn't be used.
mikasa > |
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| 05 Mar 2015 03:01 PM |
@King, Mine still works lol
mikasa > |
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| 05 Mar 2015 03:02 PM |
Could I use it/purchase it from you?
I really need it... |
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