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| 05 Mar 2015 01:43 PM |
I know people who buy a Paid Access game, and get angry because they paid 25+ robux for a game they didn't like. Well I have an idea, Trials for Paid Access games! The developer can set how many times the user can use the trials. Plus, new functions could be added, like "PlayerIsInTrial", or "UserTrialActive". This means that developers can add special in-game functions for trial players.
Example: Player sees interesting game, but is cautious to buy access. Player sees button "Play Trial", under the button it says, single trial. He then presses "Play Trial". He plays the game. The developer made a game timer for trial players by using "PlayerIsInTrial" to activate a trial timer. Player has fun playing game, but trial timer ends. Player is teleported to a special room, and a gui pops up, telling Player if they buy access in-game, they will get a special gift (like 500 extra game credits, or an exclusive weapon). Player buys Access in-Game and continues playing. Developer makes profit, and Player is happy about not wasting money.
If the Player had already used all his trials, he will not be able to press "Play Trial", and once you buy access, the "Play Trial" button disappears. |
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| 05 Mar 2015 01:45 PM |
| You can choose if the trials should be in plays (up to 20 Trial sessions), or hours (up to 72 hours from pressing "Play Trial"). |
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| 05 Mar 2015 01:45 PM |
| Support. I've probably spent around 500 Robux altogether on games I don't like. |
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| 05 Mar 2015 02:10 PM |
| That sounds....AWESOME! Because, paid access games usually end up poorly built. Support! |
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deltav
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| Joined: 01 Jan 2008 |
| Total Posts: 31893 |
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| 05 Mar 2015 02:12 PM |
"You can choose if the trials should be in plays (up to 20 Trial sessions), or hours (up to 72 hours from pressing "Play Trial")."' this really should just be determined by the owner other than that, sure |
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| 05 Mar 2015 02:13 PM |
| @Delta, I think it shouldn't be the owner's choice because they would just be getting more and more robux and tix. |
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| 05 Mar 2015 02:15 PM |
Support only if the creator enables it.
local siggy = Instance.new("siggy"):Destroy() -- Twitter @umaybleed |
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deltav
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| Joined: 01 Jan 2008 |
| Total Posts: 31893 |
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| 05 Mar 2015 02:15 PM |
" I think it shouldn't be the owner's choice because they would just be getting more and more robux and tix" im not entirely sure what your point is elaborate? |
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| 05 Mar 2015 02:18 PM |
This is one of the better update ideas... Though I notice a couple small flaws in your idea. I am sure ROBLOX could make something close to that idea ^
I have been working on an amazing project, And I try to update it daily: http://www.roblox.com/My-house-in-real-life-place?id=215628294 |
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Valoric
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| Joined: 21 Nov 2013 |
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| 05 Mar 2015 02:20 PM |
| My point is that roblox shouldn't make it so that builders could have the ability to enable free trials because they want to attract more players by getting lots of money ripping off players of their robux. |
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| 05 Mar 2015 02:22 PM |
| And by they I mean the builders. |
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| 05 Mar 2015 02:29 PM |
Support. I can imagine a fake thumbnail and title, so someone buys the game, and they spawn on nothing but grass. R$50 wasted. I am also deciding whether to get the Pizzeria Tycoon game early access.. But yeah, total support. |
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Atorixy
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| Joined: 25 Feb 2009 |
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| 05 Mar 2015 02:34 PM |
Support~<3
I love this idea, person! |
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cycoboy83
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| Joined: 31 May 2011 |
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| 05 Mar 2015 02:36 PM |
| I think rather than a mandatory limit on how often the player can play, the trial mode should be like a legitimate trial. Using the PlayerIsInTrial method, the owner could set his own limits on trial players, whether that be a maximum total playtime or maybe just restricting access to the starter area of the game. |
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deltav
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| Joined: 01 Jan 2008 |
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| 05 Mar 2015 02:42 PM |
"My point is that roblox shouldn't make it so that builders could have the ability to enable free trials because they want to attract more players by getting lots of money ripping off players of their robux." y-eeeeees, i just dont see where the "ripping off" part comes into play if you mean the kind of practice where they only show the cool bits and the rest turns out to be tripe, yeah i can understand taht |
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| 05 Mar 2015 02:45 PM |
Nice idea. Support.
gg no re. |
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| 05 Mar 2015 02:59 PM |
| Via gamepasses and datastores, this is techinically possible for the place owner to implement already. |
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Atorixy
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| Joined: 25 Feb 2009 |
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| 05 Mar 2015 03:18 PM |
Actually, Superjedi, this is already the case now that I think about it!
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| 05 Mar 2015 03:34 PM |
Sorry, when I said "You can choose if the trials should be in plays (up to 20 Trial sessions), or hours (up to 72 hours from pressing "Play Trial")." I meant the Developer can choose the trial type.
Whoops. |
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| 06 Mar 2015 09:49 AM |
| Support, but only if the creator enables " Trial Mode. " |
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