|
| 03 Mar 2015 08:27 PM |
I'm trying to make it so if they step on a certain brick, an outfit will be put on their outfit. Is it possible?
Thanks.
"A problem is a chance for you to do your best." - Duke Ellington |
|
|
| Report Abuse |
|
|
|
| 03 Mar 2015 08:32 PM |
Nice username
No help
Wiki exists |
|
|
| Report Abuse |
|
|
|
| 03 Mar 2015 08:38 PM |
Alright and thanks.
"A problem is a chance for you to do your best." - Duke Ellington |
|
|
| Report Abuse |
|
|
|
| 04 Mar 2015 10:14 AM |
B1 "A problem is a chance for you to do your best." - Duke Ellington |
|
|
| Report Abuse |
|
|
lax0131
|
  |
| Joined: 20 Nov 2008 |
| Total Posts: 132 |
|
| |
|
|
| 05 Mar 2015 10:11 AM |
What do you mean by different or the same?
I guess if you're meaning pants and shirt on the same script then, yes.
"A problem is a chance for you to do your best." - Duke Ellington |
|
|
| Report Abuse |
|
|
AnimeWiki
|
  |
| Joined: 26 Oct 2014 |
| Total Posts: 460 |
|
|
| 05 Mar 2015 10:18 AM |
everything possible expect you can MARRY ANIME GIRL ;-; yet. one day i will found it !!
if u will ask about script
--[[ if it dont work it means u need to create new shirt and pants and remove old one. --]] deb = false
Instance.new("Part",game:GetService("Workspace")).Touched:connect(function(hit) if deb == false and hit.Parent:FindFirstChild("Humanoid") ~=nil then deb = true for k,v in pairs(hit.Parent:GetChildren()) do if v.ClassName == "Shirt" then v.ShirtTemplate = "" elseif v.ClassName == "Pants" then v.PantsTemplate = "" end end wait(1) deb = false end end) |
|
|
| Report Abuse |
|
|
|
| 06 Mar 2015 12:23 AM |
I appreciate it. "A problem is a chance for you to do your best." - Duke Ellington |
|
|
| Report Abuse |
|
|