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| 04 Mar 2015 09:24 PM |
Daethduart, face it. Your guns' coding is awful. It's caused by client-server interpolation desync. Proper guns ie filteringenabled guns have no problems with it, because all the shooting happens serverside. Your guns force the server to update from the client. Causing lag, causing desync.
tldr LEARN TO DEAL WITH IT.
you sundancer. |
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| 04 Mar 2015 09:30 PM |
basically, since everything is handled serverside, this guy is claiming the client is seeing different things than what is happening in the server.
like, damage, but the bullet hasn't reached yet, or the gun hasn't fired yet. |
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