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Re: TCR-RF War Terms

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captain5555555555 is not online. captain5555555555
Joined: 07 Oct 2012
Total Posts: 300
04 Mar 2015 07:56 PM
This is meant for TCR and RF to agree on war terms, not for random C&Gers to post random comments.

I like for everyone to have an equal say in war terms, so TCR and RF members can debate war terms below. The war terms will only be official once the leaders of bother clans have agreed to them. HRs and LRs are allowed to participate.

Now post away!

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captain5555555555 is not online. captain5555555555
Joined: 07 Oct 2012
Total Posts: 300
04 Mar 2015 08:34 PM
My personal suggestion:

------------------------------Empty Server Raiding--------------------------

* If two or less people are in a fort it is considered "empty."
* If the server is "empty" the defending side must be warned 20 minutes in advance of the raid.
* If the defending side cannot rally enough people to trigger the raid in the provided 20 minutes on of two things will happen
* If they can provide proof that they tried to rally people to the fort, then the raid is null.
* If the defending side can provide no proof that they tried to rally members, then the raiding team wins the raid.

------------------------------------Defense--------------------------------------

* Defense wins do not count towards the war score.
* All of the fort rules are to be followed. If rules are broken the offender can be punished by the admins (ie :punish, :kick, :ban)
* There are no autowins.

-------------------------------------Admin--------------------------------------

* No abuse of administrative powers.
* Punishment commands are allowed upon rule breakers, but only before being warned.
* Excessive use of :h and :m will not be tolerated. Message commands should only be used when; there is confusion in the raid and clarification is needed, to announce the winner of the raid, to begin the raid, or for important messages regarding the raid (ie 5 more minutes left.) This does not mean that it is appropriate to use :m as a personal chat bar or to issue orders.

* Admin can be used freely when an official raid is not in progress as long as members are not being banned.

------------------------------------Allies---------------------------------------

* There are to be no allies in the war. No exceptions.

-------------------------------------Wins----------------------------------------

* This war will be to the best of ten
* No final battle. The last battle of the war is the tenth win of either side.

There will be no changes to these rules unless agreed by both sides of the war.
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Frized is not online. Frized
Joined: 05 Nov 2012
Total Posts: 7966
04 Mar 2015 08:35 PM
Good luck fellas
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evilclownthingy is not online. evilclownthingy
Joined: 07 May 2011
Total Posts: 12338
04 Mar 2015 10:42 PM
The rules under “Empty Server Raiding” seem to imply that you have to call to a raid at any moment of will from the raiding side, I disagree with this. A side could easily attempt to raid at any moment’s notice and attack a defending group at a weak point where half of active people would usually be offline. This may work more with active Superclans like TRA or RAT, but we don’t seem to compare with such groups.

So I’m suggesting raids happen under scheduling, this way two groups can put all their power fairly, putting no group at a disadvantage only leaving the power they truly have to use. This way, you can avoid long times of raids not happening and avoid long stretched war because raids would always happen randomly and it would be hard to get a random moment when two groups would luckily have the troops ready at once. Scheduling would just out the stress out of it really, and if scheduling would be seen as “too tight” we could schedule few hours every so days where a side can raid another side.
For example, On Saturday RF will have to raid TCR 4:00 EST – 7:00 EST as long as they give a 20 minutes notice.
I think that would work well.

As for the number of people for a non-empty server (we’ll just call those official servers) I want to just clarify and make sure that the people are actual members from RF or TCR so you can’t raid a servers with guests or random people in them.

I also suggest that empty servers would be considered empty if they have under 5 people (so 4 people at least for one side for an official server) rather than two people. Though that is really just optional and on TCR to agree on.

With that, I think that there should be rules regarding a group’s failure to rally people to a raid. You could just have one side trying to bring enough people to a scheduled raiding call throughout months and fail to bring any people at all, even though they would provide evidence that they tried and stretching a war under the excuse “we might be able to bring any people but we tried okay”

Perhaps an automatic win to the warscore if you fail to bring at least 2-4 people (should be easy to do) to a raid THREE times. Meaning you aren't able to bring the required amount of people to a raid after 3 SCHEDULED raids. I'd think you'd have to try to have that happen.

+ Friday-Sunday should be only days for official raids. A lot of people like myself are busy on weekdays.

As with the rule regarding “No autowins”, I think there should only be an automatic win under extremely sharp circumstances, such as just ignoring war terms and breaking all rules. Nothing stupid like “spam = autowin” or even “you used :m too much, autowin”


I would also like to add these rules to the rules regarding the use of admin. (Some copy and pasted from our usual suggested war terms)

- Kicking raiders entering an official scheduled raid is seen as admin abuse

- Spamming AA will result in a kick, no exceptions (overrules warning)

- Only individuals that break rules are to be punished, if a person is to break a rule you cannot just kick the entire team the player it is in.

- If admin abuse is to be executed unintentionally (ex: Rogue/incompetent admin) by a side in a raid, the following is to happen accordingly.
If the unintentional admin abuse does not largely or effectively affect an outcome of the raid, admin is to be removed from the abuser ASAP (unadmin or removing from admin list) and shall be removed for the remainder of the war, along with a simple apology for the inconvenience.
Declaration of an unofficial raid however shall only occur if the result of the abuse largely changed the possible outcome of the raid.
If the unintentional admin abuse however does effect an outcome of the raid, the raid may be declared as unofficial along with same procedures as previously said. (This is all if admin abuse is to happen not on purpose, obviously intentional admin abuse is always not allowed)

- Banning a member from either RF or TCR should only happen after two kicks or if the member is obviously exploiting/hacking.


Finally, as for allies, I'm suggesting perhaps a limited use of allies, such as an assisting group must not have more members than the group that it is assisting in a raid. Something like that to maybe spice a few things up, though it's not a rule that we have to agree on, I'm leaving it optional though seriously recommended. After all, what's the point of allies if they can't help at all in war?

~ I'm still a ghost noob
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captain5555555555 is not online. captain5555555555
Joined: 07 Oct 2012
Total Posts: 300
05 Mar 2015 03:20 PM
I like having the liberty to host raids off a schedule, but I see your point. I suppose 2-3 scheduled raids in a week couldn't hurt. A scheduled time would need to be on the weekend and some time in the (American) morning or afternoon. Placing a scheduled raid at 6 PM EST on Tuesday night excludes anyone in a European timezone.

When I said there needed to be two or less people in the server for it to be "empty" I meant two or less defenders.

The required number of TCR at our fort to trigger the raid is 4, so I think 3 and below should count as "empty"

My problem with scheduled raids is that sometimes things happen that are unforeseen by the schedule. For example there might be a big snowstorm that leaves many people at home all day. It would be a disappointment if both sides could rally 12 people but not have a raid. A schedule also does not consider that HRs get bored and want to raid, or that both sides could be having an training and wanting to raid.

There should be not autowins. Near the end of the war when one side is going to lose the rules are sometimes stretched so the losing team can declare "autowin." This isn't that type of war.

I can agree to your AA rules:
"I would also like to add these rules to the rules regarding the use of admin. (Some copy and pasted from our usual suggested war terms)

- Kicking raiders entering an official scheduled raid is seen as admin abuse

- Spamming AA will result in a kick, no exceptions (overrules warning)

- Only individuals that break rules are to be punished, if a person is to break a rule you cannot just kick the entire team the player it is in.

- If admin abuse is to be executed unintentionally (ex: Rogue/incompetent admin) by a side in a raid, the following is to happen accordingly.
If the unintentional admin abuse does not largely or effectively affect an outcome of the raid, admin is to be removed from the abuser ASAP (unadmin or removing from admin list) and shall be removed for the remainder of the war, along with a simple apology for the inconvenience.
Declaration of an unofficial raid however shall only occur if the result of the abuse largely changed the possible outcome of the raid.
If the unintentional admin abuse however does effect an outcome of the raid, the raid may be declared as unofficial along with same procedures as previously said. (This is all if admin abuse is to happen not on purpose, obviously intentional admin abuse is always not allowed)

- Banning a member from either RF or TCR should only happen after two kicks or if the member is obviously exploiting/hacking."

No allies, this war will be between TCR and RF.

When I said "This war will be to the best of ten" I meant to type "first to ten" so that 10 wins equals victory.
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Swagglycool is not online. Swagglycool
Joined: 04 Jun 2013
Total Posts: 69
05 Mar 2015 05:03 PM
This is my idea:
-No allies
-If there is a intruder (person who isn't in either groups) they shall be kicked right away
-First to 10 wins (They first side that gets 10 successful raids)
-Only 3 people are allowed to use admin. For raids- The hoster and the enemy teams highest rank person (must be an officer+) For defenses- Vice-versa (The other way around)
-No AA
ETC
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captain5555555555 is not online. captain5555555555
Joined: 07 Oct 2012
Total Posts: 300
05 Mar 2015 08:40 PM
etc. is too vague for war terms.
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evilclownthingy is not online. evilclownthingy
Joined: 07 May 2011
Total Posts: 12338
05 Mar 2015 08:49 PM
"My problem with scheduled raids is that sometimes things happen that are unforeseen by the schedule. For example there might be a big snowstorm that leaves many people at home all day. It would be a disappointment if both sides could rally 12 people but not have a raid. A schedule also does not consider that HRs get bored and want to raid, or that both sides could be having an training and wanting to raid."

I see your point, and I'm pretty sure there are rooms for exceptions. RF and TCR can agree to raid at an unscheduled moment if they prove themselves able to. The point of scheduling is to make sure that raids effectively actually happen, if there are times when raids can happen without scheduling then let it be, we can make exceptions to schedules at such points.


"There should be not autowins. Near the end of the war when one side is going to lose the rules are sometimes stretched so the losing team can declare "autowin." This isn't that type of war."

I'm not sure what you mean by that. I'm just making sure side 1 can autowin if side 2 decides to, let's say, completely ignore all rules can declare an automatic win. In this case there would be clear evidence that the rule breaking side had broken agreed on terms, giving another side 1 an automatic win for side 2 breaking rules.
But then again, I'd trust that neither sides would do such a thing so that probably won't need to be necessary.

~ I'm still a ghost noob
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captain5555555555 is not online. captain5555555555
Joined: 07 Oct 2012
Total Posts: 300
06 Mar 2015 04:54 PM
With some minor disagreements I think our war terms read like this:

------------------------------Empty Server Raiding--------------------------

* If 3 or less defenders are in a fort it is considered "empty."
* If the raid is a scheduled raid and the server is "empty" the defending side has 20 minutes to rally a force. If the raid is off the schedule and a server is empty the raid shall not commence. The defending side my also deny an off schedule raid if they are severely outmatched.
* If the defending side cannot rally enough people to a scheduled raid twice (not necessarily in a row,) the enemy team get a war score.

------------------------------------Defense--------------------------------------

* Defense wins do not count towards the war score.
* All of the fort rules are to be followed. If rules are broken the offender can be punished by the admins (ie :punish, :kick, :ban)
* There are no autowins.
* If there is a hacker in a raid, the raid is null. Same if for excessive AA and rule breaking. This does not mean HRs should AA and break rules if they are going to lose to avoid defeat. In the scenario that a HR were to do something along the lines of kick the raiders team, but the raiders were definitely going to win, the raiding team would win.

-------------------------------------Admin--------------------------------------

* No abuse of administrative powers.
* Punishment commands are allowed upon rule breakers, but only before being warned.
* Excessive use of :h and :m will not be tolerated. Message commands should only be used when; there is confusion in the raid and clarification is needed, to announce the winner of the raid, to begin the raid, or for important messages regarding the raid (ie 5 more minutes left.) This does not mean that it is appropriate to use :m as a personal chat bar or to issue orders.
* Admin can be used freely when an official raid is not in progress as long as members are not being banned.
* Kicking raiders entering an official scheduled raid is seen as admin abuse
* Spamming AA will result in a kick, no exceptions (overrules warning)
* Only individuals that break rules are to be punished, if a person is to break a rule you cannot just kick the entire team the player it is in.
* Banning a member from either RF or TCR should only happen after two kicks or if the member is obviously exploiting/hacking.


------------------------------------Allies---------------------------------------

* There are to be no allies in the war. No exceptions. Only members of TCR and RF may participate. Allies are to be kicked.

-------------------------------------Wins----------------------------------------

* This war will be to the first of 10
* No final battle. The last battle of the war is the tenth win of either side.
* A raiding schedule may be implemented; however, official raids are not to be limited to the schedule. A HR from both sides must be present at an off schedule raid.
* Further terms and requirements may be added along with a raiding schedule.

There will be no changes to these rules unless agreed by both sides of the war.
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evilclownthingy is not online. evilclownthingy
Joined: 07 May 2011
Total Posts: 12338
07 Mar 2015 02:29 PM
RF hereby agrees to these terms of war.

------------------------------Empty Server Raiding--------------------------

* If 3 or less defenders are in a fort it is considered "empty."
* If the raid is a scheduled raid and the server is "empty" the defending side has 20 minutes to rally a force. If the raid is off the schedule and a server is empty the raid shall not commence. The defending side my also deny an off schedule raid if they are severely outmatched.
* If the defending side cannot rally enough people to a scheduled raid twice (not necessarily in a row,) the enemy team get a war score.

------------------------------------Defense--------------------------------------

* Defense wins do not count towards the war score.
* All of the fort rules are to be followed. If rules are broken the offender can be punished by the admins (ie :punish, :kick, :ban)
* There are no autowins.
* If there is a hacker in a raid, the raid is null. Same if for excessive AA and rule breaking. This does not mean HRs should AA and break rules if they are going to lose to avoid defeat. In the scenario that a HR were to do something along the lines of kick the raiders team, but the raiders were definitely going to win, the raiding team would win.

-------------------------------------Admin--------------------------------------

* No abuse of administrative powers.
* Punishment commands are allowed upon rule breakers, but only before being warned.
* Excessive use of :h and :m will not be tolerated. Message commands should only be used when; there is confusion in the raid and clarification is needed, to announce the winner of the raid, to begin the raid, or for important messages regarding the raid (ie 5 more minutes left.) This does not mean that it is appropriate to use :m as a personal chat bar or to issue orders.
* Admin can be used freely when an official raid is not in progress as long as members are not being banned.
* Kicking raiders entering an official scheduled raid is seen as admin abuse
* Spamming AA will result in a kick, no exceptions (overrules warning)
* Only individuals that break rules are to be punished, if a person is to break a rule you cannot just kick the entire team the player it is in.
* Banning a member from either RF or TCR should only happen after two kicks or if the member is obviously exploiting/hacking.


------------------------------------Allies---------------------------------------

* There are to be no allies in the war. No exceptions. Only members of TCR and RF may participate. Allies are to be kicked.

-------------------------------------Wins----------------------------------------

* This war will be to the first of 10
* No final battle. The last battle of the war is the tenth win of either side.
* A raiding schedule may be implemented; however, official raids are not to be limited to the schedule. A HR from both sides must be present at an off schedule raid.
* Further terms and requirements may be added along with a raiding schedule.

There will be no changes to these rules unless agreed by both sides of the war.


~ I'm still a ghost noob
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evilclownthingy is not online. evilclownthingy
Joined: 07 May 2011
Total Posts: 12338
07 Mar 2015 08:06 PM
Shall we have a war then?

~ I'm still a ghost noob
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captain5555555555 is not online. captain5555555555
Joined: 07 Oct 2012
Total Posts: 300
07 Mar 2015 08:14 PM
If we both agree, then it war.

To kick start the war TCR will raid RF at 1:30 PM CST| 12:30 PM EST| 6:30 PM GMT
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