Coolie747
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| Joined: 21 Mar 2011 |
| Total Posts: 93 |
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| 02 Mar 2015 04:27 PM |
Hello
In my project I'm dealing with semitransparent window blocks. they're adjescent to eachother, but look kinda ugly because you can see each individual surface. ( http://prntscr.com/6bymhi )
I would like to know if there is a way to fix this, by, for example, manually hiding the individual surfaces between the semitransparent blocks. Is there any way to do this? If not, is there any other way to achieve this? Thanks in advance! |
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Coolie747
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| Joined: 21 Mar 2011 |
| Total Posts: 93 |
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| 03 Mar 2015 10:24 AM |
I've looked into solid modeling, but since these blocks are generated differently based off of user input, I can't use this technique, because you can't generate these shapes from within a script, only with the studio tools. (I'll drop the link here, in case someone who has the same problem stumbles upon this thread. http://wiki.roblox.com/index.php?title=Solid_modeling )
Any other possible approaches/solutions? |
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| 03 Mar 2015 10:25 AM |
| I don't believe there is. We don't have control of the rendering of individual faces of blocks. |
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Coolie747
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| Joined: 21 Mar 2011 |
| Total Posts: 93 |
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| 03 Mar 2015 10:54 AM |
Any other ideas?
Or do I have no other option than going with the following approach: Making each surface an individual block, and halving the transparency (fyi: newtrans = 1 - (1 - oldtrans) / 2) like this http://prntscr.com/6c89op . It has kinda ugly borders, but I guess its better than the original case. |
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Coolie747
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| Joined: 21 Mar 2011 |
| Total Posts: 93 |
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| 03 Mar 2015 11:28 AM |
| I found a better solution, I ended up making the actual block completely transparent, and then adding a cyan decal to it, made semitransparent, since decals cannot be rendered from the back side. Yay! :D |
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Coolie747
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| Joined: 21 Mar 2011 |
| Total Posts: 93 |
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| 03 Mar 2015 12:24 PM |
| using the technique I mentioned in last post, and some scripting magic, I made it possible to create complex shapes like this http://prntscr.com/6c9ltx :) |
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