Atorixy
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| Joined: 25 Feb 2009 |
| Total Posts: 493 |
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| 02 Mar 2015 12:58 PM |
I checked out the API on Roblox wiki for an event that involves the mouse wheel being pressed. As this concern has been posted, it's obvious I didn't find one. I'm a novice at RBX. Lua, but I'm pretty sure some pretty creative folks could probably make a pretty interesting game with a feature like that. I understand this is seemingly minor, but, again, this website is great for letting those who are creative be creative.
Need an explanation for why this could be important? Well, for one, the mouse wheel itself is used for zooming in and out. Assuming there is a way to avoid the zooming (which I am 100% sure there is; as stated, I'm pretty damn new at Lua), maybe a game developer would like to keep the zoom- toggling in their game, as it would be impossible to beat otherwise, yet would also like to implement the wheel as an important part of gameplay (a flaw many game developers tend to indulge in is adding important features to buttons one may not have-- this is true even outside of Roblox... to many misfortunes indeed), by, say, adding a skill toggling system in an RPG game, while the developer wanted a game that looked good, and despised the use of Tools. Now, assume that person has added the feature-- congratulations! They have a rather innovative feature in their game! The player can swap magics-- but their visibility varies. At one point, the screen is floating too far from the character, and at another, the screen is so close that the player has become transparent-- and, assuming the developer replaced all body parts, everything in front of the character is difficult to see, because, well, the character is in the way.
So, yeah. This would be cool.
tl;dr version--
Dude, we need a wheel, or we'll be damned to being forced to turn the wheel off every time a player uses it, which would be bad in a game that needed one to zoom a lot.
wtl;dr version (for those too lazy to read two lines)--
Wheel pressing fun. |
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Atorixy
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| Joined: 25 Feb 2009 |
| Total Posts: 493 |
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| 02 Mar 2015 01:26 PM |
Bah, I knew this idea sucked...
still, bump. |
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Atorixy
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| Joined: 25 Feb 2009 |
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| 02 Mar 2015 02:43 PM |
Yes, now we're cookin' with fire!
*Ahem*
Thank you, Buckeyeman0923! |
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Atorixy
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deltav
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| Joined: 01 Jan 2008 |
| Total Posts: 31893 |
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| 02 Mar 2015 02:46 PM |
"Bah, I knew this idea sucked..." no people are just allergic to large chunks of text
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Atorixy
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| Joined: 25 Feb 2009 |
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| 02 Mar 2015 02:53 PM |
| That is why I have a tl;dr version, and a tltr (too lazy to read) version. |
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Atorixy
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| Joined: 25 Feb 2009 |
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| 02 Mar 2015 03:20 PM |
Bump.
Please respond. This is the loniest Post I've ever had. |
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MrPhelps
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| Joined: 27 Feb 2010 |
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| 02 Mar 2015 03:21 PM |
This is most likely on my end, but I'm not sure I understand what you mean. What you want is a way to use the mouse wheel for scrolling ingame things rather that zooming the camera, right?
~The OT Snowman~ |
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Atorixy
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| Joined: 25 Feb 2009 |
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| 02 Mar 2015 03:33 PM |
I am sorry. I should have been a bit more clear: I'm saying that I want an event to be added to Mouse called MouseWheelDown() or something along those lines. Most mouse wheels I've seen could be pressed, as if they were buttons, so I thought it'd be a pretty cool event.
The example got more attention than intended. I was basically sayig that someone can use this as a way to shut off the zooming function temporarily, and open up a menu or something. I like the idea of most controls being in the mouse, and want to use that in the future.
Wouldn't it be cool to play a game that allows you to do virtually anything listed in a menu? Sure, it would be hell to try and choose just one of 'em, but... |
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Atorixy
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| Joined: 25 Feb 2009 |
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Atorixy
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| Joined: 25 Feb 2009 |
| Total Posts: 493 |
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Atorixy
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| Joined: 25 Feb 2009 |
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| 02 Mar 2015 04:24 PM |
| Oh, c'mon! There has to be some genuinely creative minds who think this would be pretty creative! |
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Atorixy
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| Joined: 25 Feb 2009 |
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| 02 Mar 2015 04:32 PM |
Oh, c'mon! There has to be some genuinely creative minds who think this would be pretty helpful!***
(Jeez, had to wait for sluggish Internet to make that one correction!) |
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MrPhelps
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| Joined: 27 Feb 2010 |
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| 02 Mar 2015 04:40 PM |
Ah, okay.
Yeah, I like it. Support.
~The OT Snowman~ |
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Atorixy
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Atorixy
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| Joined: 25 Feb 2009 |
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| 02 Mar 2015 08:00 PM |
http://wiki.roblox.com/index.php?title=MouseWheelForward
http://wiki.roblox.com/index.php?title=MouseWheelBackward |
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| 02 Mar 2015 08:03 PM |
Oops, wrong ones. These are for general mouse wheel control:
http://wiki.roblox.com/index.php?title=WheelForward
http://wiki.roblox.com/index.php?title=WheelBackward |
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Atorixy
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| Joined: 25 Feb 2009 |
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| 02 Mar 2015 08:47 PM |
King, do you see a WheelPressed/ WheelDown? See, that is my point. Pressing the wheel button (if there is a button) could make gameplay easier, if the developers put in the effort.
Bluh, sorry for not making that clear above... |
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Atorixy
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| Joined: 25 Feb 2009 |
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Atorixy
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| Joined: 25 Feb 2009 |
| Total Posts: 493 |
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| 02 Mar 2015 10:10 PM |
Stop bumping because it hurts wheever you bump into me :(
-Karaoke60000 |
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Atorixy
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| Joined: 25 Feb 2009 |
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| 02 Mar 2015 10:25 PM |
:C I'm so sorreh!
Yeah... Too bad! Ba- bump ~<3 |
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Atorixy
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| Joined: 25 Feb 2009 |
| Total Posts: 493 |
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| 02 Mar 2015 10:59 PM |
| Okay, I think it's a little late. See y'all tomorrow! |
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