sharky99
|
  |
| Joined: 18 Dec 2008 |
| Total Posts: 3364 |
|
|
| 01 Mar 2015 01:34 AM |
I know that making parts invisible/non-collide-able or putting them inside a model with a humanoid makes it so that you can see through them. But I need another way. Why? So I have this building game, "Build Your Own Mech". I recently made it so that parts added into workspace go inside a model that includes a humanoid. However, this has proven to make the game MUCH laggier when people move around their 2000+ part mechs...
Now there is this game called "Space Construction" where you get a control tool. This tool allows players to see through their star ships when eqipped. I am not sure how to do that. If you happen to know how, I would be very thankful if you would share.
Shark |
|
|
| Report Abuse |
|
|
sharky99
|
  |
| Joined: 18 Dec 2008 |
| Total Posts: 3364 |
|
| |
|
chimmihc
|
  |
| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
|
|
| 01 Mar 2015 01:50 AM |
| first thing you need to do is learn Filtering Enabled |
|
|
| Report Abuse |
|
|
Exeptic
|
  |
| Joined: 04 Oct 2014 |
| Total Posts: 187 |
|
|
| 01 Mar 2015 06:00 AM |
Tool = script.parent Mech = (Where ever the mech is)
Function magic() Bits = Mech:GetChildren for i, #Bits do if Bits.name == "Part" then
Bits.Transparency = 0.5
end
script.parent:equipped:connect(magic)
If this is correct, It should change all the mech's part's transparency to 0.5. |
|
|
| Report Abuse |
|
|
Exeptic
|
  |
| Joined: 04 Oct 2014 |
| Total Posts: 187 |
|
|
| 01 Mar 2015 06:07 AM |
| Oops, It's local mech, Not just mech, sorry. |
|
|
| Report Abuse |
|
|
sharky99
|
  |
| Joined: 18 Dec 2008 |
| Total Posts: 3364 |
|
|
| 01 Mar 2015 02:13 PM |
To clarify:
When I say making parts SEE THROUGH, I mean being able to ZOOM YOUR CAMERA THROUGH THEM.
Hopefully y'all will understand now.
Shark
|
|
|
| Report Abuse |
|
|
|
| 01 Mar 2015 02:15 PM |
| Script a new camera, maybe make an option like "Inspect Mech" and when they click it, use a scriptable camera. |
|
|
| Report Abuse |
|
|
vividtrip
|
  |
| Joined: 14 Oct 2008 |
| Total Posts: 2890 |
|
|
| 01 Mar 2015 02:28 PM |
Try using the LocalTransparencyModifier property of a BasePart. I don't know what else you could do, though.
[PROFESSIONAL SEAGULL ENTHUSIAST AND TIME TRAVELER] |
|
|
| Report Abuse |
|
|