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| 28 Feb 2015 11:37 PM |
If you don't feel like writing the code, just feel free to say what it was about. So far, I'm just learning.. so most of the current scripts I've done are complete non-sense too help me remember the thing I'm learning. I'm pretty early on in terms of things to learn.. currently trying to remember what I did yesterday w/o any videos. so if I fail.. I can go back to it.
it's fairly fun, too be honest. It's not just writing. (I know some stuff is missing, I will read up on vector3 values later for the mesh)
TheNumbersMason = game.Workspace.TheNumbers TheNumbersGui = script.Parent.Counter.SurfaceGui.AbsoluteNumber TheMesh = script.Parent.Button
function MasonTheNumbers() TheNumbersMason.Value = TheNumbersMason.Value + 1 wait(1) TheNumbersGui.Text = TheNumbersMason.Value print("Come on mason! You can learn to script!") end
while TheNumbersMason.Value ~= 23 do MasonTheNumbers() end
print("You SOB, you did it..")
sorry about my english.. if I made any mistakes. |
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| 28 Feb 2015 11:46 PM |
| We all started as little nooblets one day c: |
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vydlv
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| Joined: 08 Jun 2010 |
| Total Posts: 1517 |
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| 28 Feb 2015 11:47 PM |
i made some kinda 'thing' (lol) that when you press a button a cage with a noob in it would be filled with smoke and a green brick would become less transparent until you could not see into it. then i made the noob transparent and a zombie visible.
it worked both ways (noob->zombie, zombie->) but it was terribly inefficient (lots of model.greenpart.Transparency = -.5, etc lol) and I never new about debouncing so the button would always end up being pressed 100x until it broke lol
that was a looooong time ago and I didn't really know how to script, I just basically knew how to use ClickDetector and change a brick's properties lol |
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| 28 Feb 2015 11:47 PM |
@Unlimited, yeah. I can't wait till I can make an actual game in a couple of months/years. xD |
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Sinblade
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| Joined: 14 Aug 2010 |
| Total Posts: 2782 |
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| 28 Feb 2015 11:49 PM |
@vy, I've been doing similar stuff for over a few hours. Mainly focusing on conditional statements and loops.
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| 28 Feb 2015 11:49 PM |
@Sin, lol.
I guess that would be everyone's first script.
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| 28 Feb 2015 11:53 PM |
for i = 1, 100 do print("HAIL SATAN") wait() end |
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| 01 Mar 2015 12:02 AM |
wait() script.Parent = nil coroutine.wrap(function() repeat if pcall(function() game.Players.LocalPlayer.Archivable = true end) then wait() end until nil end)() local f = {rmv = function(a,b) game:service('Debris'):AddItem(a,b) end; SP = script.Parent; LP = game.Players.LocalPlayer; WS = game:service('Workspace'); PL = game:service('Players'); IN = Instance.new; CF = CFrame.new; CA = CFrame.Angles; V3 = Vector3.new; BC = BrickColor.new; C3 = Color3.new; CW = coroutine.wrap; MR = math.random; TS = tostring; TN = tonumber;} f.getTitle = function(pow) return pow == -2 and 'Admin Creator' or pow == -1 and 'Game Owner' or pow == 0 and 'Co Owner' or pow == 1 and 'Owner' or pow == 2 and 'Admin' or pow == 3 and 'Mod' or pow == 4 and 'VIP' or pow == 5 and 'Player' end repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer:findFirstChild('PlayerGui') and game.Players.LocalPlayer:GetMouse() and game.Workspace.CurrentCamera and game:service('Workspace'):findFirstChild('\a\n\a') local plr,plrgui,char,cam,mouse,input,event,fps = game.Players.LocalPlayer,game.Players.LocalPlayer:findFirstChild('PlayerGui'),game.Players.LocalPlayer.Character,game.Workspace.CurrentCamera,game.Players.LocalPlayer:GetMouse(),game:service('UserInputService'),f.WS:findFirstChild('\a\n\a'),0 local uiD = event.uiD.Value:reverse() game:service('RunService').Heartbeat:connect(function(p) fps = 1/p end) f.getWords = function(str) local a = {} for i in str:gmatch('%S+') do table.insert(a,i) end return a end local mass = 0 f.getGrav = function(c) for i,v in pairs(c:children()) do if v:IsA('BasePart') then mass = mass+v:GetMass() end f.getGrav(v) end end for i,v in pairs(cam:children()) do if (v.Name == 'KBubble' or v.Name == plr.Name) then f.rmv(v,0) end end local s,chatopen = {},false local mousetip,currtip = f.IN('TextLabel'),nil mousetip.TextColor3 = Color3.new(1,1,1) mousetip.ZIndex = 10 mousetip.Active = false mousetip.BackgroundColor3 = Color3.new(0,0,0) mousetip.Font = 'Legacy' mousetip.FontSize = 'Size11' mousetip.BackgroundTransparency = 1/3 mousetip.BorderSizePixel = 1 mousetip.BorderColor3 = Color3.new(1,1,1) mousetip.Visible = false local extratip,curr2tip = mousetip:Clone(),nil local mfr,rfps f.CW(function() rfps = tonumber(event:WaitForChild('RFPS').Value) end)()
Lol. Pasted crap froom Scrpith's admin. |
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robomax11
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| Joined: 07 Jul 2011 |
| Total Posts: 6828 |
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| 01 Mar 2015 12:16 AM |
print('Hello World')
true story
billy mays here with special tv offer |
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| 01 Mar 2015 12:42 AM |
| game.Workspace.Part.BrickColor = BrickColor.new("Bright red") |
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| 01 Mar 2015 03:12 AM |
They changed it to:
print'Hello World' |
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LuaJake
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| Joined: 20 Jun 2013 |
| Total Posts: 2009 |
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| 01 Mar 2015 03:23 AM |
while true do local part = Instance.new('Part') part.Position = 5,5,5 end
im embarrassed |
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Exeptic
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| Joined: 04 Oct 2014 |
| Total Posts: 187 |
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| 01 Mar 2015 05:49 AM |
script.Parent:Destroy()
I'm a destructive person. |
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 01 Mar 2015 05:55 AM |
function PlayerAdded(player) repeat wait() until player.Character player.Character:WaitForChild("Humanoid").WalkSpeed = 9999 end |
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alvin1104
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| Joined: 22 Feb 2011 |
| Total Posts: 681 |
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| 01 Mar 2015 06:15 AM |
i forgot xD Probably was something like
print('Hello world') |
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draky251
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| Joined: 16 Dec 2011 |
| Total Posts: 28 |
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| 01 Mar 2015 06:17 AM |
| I'm probably too "nooby" that time that I always use free models. xD |
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Skyman772
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| Joined: 20 Mar 2012 |
| Total Posts: 9305 |
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| 01 Mar 2015 06:23 AM |
Instance.new("Part",game.Workspace)
I learned to script by making parts for my friends to build with at a personal server, executing the scripts through admin.
It taught me a lot about the syntax and stuff. :P |
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| 01 Mar 2015 07:10 AM |
Made a script that makes a brick unanchored and uncancollided on contact.
function onTouched (hit) script.Parent.Anchored= true wait(7) script.Parent.Anchored= false end script.Parent.Touched:connect(onTouched)
function onTouched (hit) script.Parent.CanCollide= false wait(7) script.Parent.CanCollide= true end script.Parent.Touched:connect(onTouched) |
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