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Re: Most efficient way to crash players?

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AbstractMadness is not online. AbstractMadness
Joined: 22 Dec 2014
Total Posts: 20425
23 Feb 2015 12:29 PM
I thought of putting a while loop with no waits, and a print in a local script and parenting it to the playergui... any other ideas?
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SLY3 is not online. SLY3
Joined: 10 Jul 2008
Total Posts: 1700
23 Feb 2015 12:31 PM
I used this method:

--
script.Changed:connect(function()script.Name='Crashed'end)script.Name='Crash'while true do end;
--
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AbstractMadness is not online. AbstractMadness
Joined: 22 Dec 2014
Total Posts: 20425
23 Feb 2015 12:32 PM
the amount of tabs and " lacked is unreal
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SLY3 is not online. SLY3
Joined: 10 Jul 2008
Total Posts: 1700
23 Feb 2015 12:34 PM
u w0t m8
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NovusTheory is not online. NovusTheory
Joined: 14 Oct 2009
Total Posts: 4532
23 Feb 2015 12:40 PM
@Abstract

So what about tabs and " is '


Give me 15 Robux I give you print("Give me 15k")
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
23 Feb 2015 12:46 PM
local m = game.Players.LocalPlayer:GetMouse();
m.Moved:connect(function()
if not m.Target then m.Target:Destroy() end end)

Used to crash me when I moved my mouse to the Skybox
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
23 Feb 2015 01:39 PM
You shouldn't crash players, you should really just kick them. There is no practical reason to crash them, when you can just kick them.
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
23 Feb 2015 01:40 PM
And if you are crashing people, there is no way it can be efficient.
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TheCurrencyExchange is not online. TheCurrencyExchange
Joined: 09 Dec 2012
Total Posts: 6704
23 Feb 2015 02:22 PM
put in a localscript

repeat until nil

make sure it's disabled
then just clone it and parent it to the playergui of the player you want to crash and enable it
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
23 Feb 2015 02:25 PM
Except there is no reason to crash when you can just kick them.
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TheCurrencyExchange is not online. TheCurrencyExchange
Joined: 09 Dec 2012
Total Posts: 6704
23 Feb 2015 02:27 PM
jarod
he asked for the simplest way of crashing players
not reasons why you shouldn't do it
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
23 Feb 2015 02:29 PM
He asked for the most efficient way to crash players. Your way was not efficient at all, and is pretty much the opposite of what he asked.
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MillerSoRock is not online. MillerSoRock
Joined: 27 Feb 2010
Total Posts: 4888
23 Feb 2015 02:30 PM
Actually Jarod, even if you kick a player, their clients are still loaded. Which exploits can then easily be used. So yes, there is a major reason to crash players.
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Rocky28447 is not online. Rocky28447
Joined: 11 Dec 2009
Total Posts: 2912
23 Feb 2015 02:35 PM
^
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TheCurrencyExchange is not online. TheCurrencyExchange
Joined: 09 Dec 2012
Total Posts: 6704
23 Feb 2015 02:38 PM
@jarod
my way uses 3 code elements
top that and i will accept that as the new best way
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128GB is not online. 128GB
Joined: 17 Apr 2014
Total Posts: 8056
23 Feb 2015 02:40 PM
Their client is still loaded but their connection is disconnected so they aren't in the game with anyone but them self and so any server side scripts stop working and they can't move.

The most important part is, they aren't in a game with anyone else, so who cares? They could delete the whole map and the only person it would efficient is them.
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MillerSoRock is not online. MillerSoRock
Joined: 27 Feb 2010
Total Posts: 4888
23 Feb 2015 02:44 PM
128GB, unless :kick() has changed in the past year. That isn't the case. Exploits don't abide by normal Rules, don't forget that.

There was this one exploit, which gave you a gui, within CoreGui, so there was no way of removing it, even if the player was kicked. And you could still delete the whole map, kick/lag players, and mess with Lighting, etc.
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128GB is not online. 128GB
Joined: 17 Apr 2014
Total Posts: 8056
23 Feb 2015 02:46 PM
I don't think you understand what disconnected from the server means

They have basically left the game but their roblox window hasn't closed
They are not in the game with anyone anymore
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MillerSoRock is not online. MillerSoRock
Joined: 27 Feb 2010
Total Posts: 4888
23 Feb 2015 02:46 PM
Also forgot to add, there are loaders. That aren't even in the Roblox Window, but a separate window, that lets you insert scripts, and it doesn't matter if you kicked. Best thing to do, to combat exploits, is just use crash.
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MillerSoRock is not online. MillerSoRock
Joined: 27 Feb 2010
Total Posts: 4888
23 Feb 2015 02:47 PM
128GB, I don't think you know what exploits are.

Lol, you're not going to tell me. I've had plenty of exploit wars. Where kick doesn't do anything. And they/I still manage to destroy the place.

When you learn a bit more about exploits come back.
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128GB is not online. 128GB
Joined: 17 Apr 2014
Total Posts: 8056
23 Feb 2015 02:48 PM
No the best thing to do is kick them so they aren't in the game anymore so loaders or separate windows or core guis don't matter because they aren't in the game anymore
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Skyman772 is not online. Skyman772
Joined: 20 Mar 2012
Total Posts: 9305
23 Feb 2015 02:50 PM
You shouldn't crash people, it's against ROBLOX rules and can get your place deleted or your account moderated.

There is no legitimate reason to crash people, if you set a player's parent to nil (:Destroy()) then yeah you'd need to crash them so that they couldn't interact with the server still (if they were an exploiter).

However, we have the :Kick() method that disconnects people from the server and prevents them from interacting, so crashing people is not needed and will ultimately just affect you.
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MillerSoRock is not online. MillerSoRock
Joined: 27 Feb 2010
Total Posts: 4888
23 Feb 2015 02:50 PM
Lol okay, you obviously don't know what exploits are. I'm pretty sure anyone can agree with me.

I've had instances where, I've kicked and they appeared in form of nil, being able to talk via Dialog instance.
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128GB is not online. 128GB
Joined: 17 Apr 2014
Total Posts: 8056
23 Feb 2015 02:51 PM
I know what exploits are, I know plenty about how they work, and I know plenty about how kick and the server client connection works

If they are not in the game anymore, and they are exploiting, they are by themselves exploiting what is basically a broken single player game. Nothing they do effects anything but them self

It has the same effect as turning off your internet, but it only affects that roblox window.
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128GB is not online. 128GB
Joined: 17 Apr 2014
Total Posts: 8056
23 Feb 2015 02:52 PM
Then you didn't actually :Kick() them, you :Destroy() or :Remove() or .Parent = nil

Because the only thing Kick() does is disconnect them from the server.
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