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| 24 Feb 2015 04:08 PM |
I made 22 cars, I double checked to see if they all had 4 wheel hinges connected and they did, so I saved my place. Now when I go back to it, half the cars have only 3 wheel hinges!
How did this happen? All the cars had 4 when I published, then when I went to test my game half of them had 3.
Nothing is anchored and the vehicle seat is touching the chassis aswell as the wheels, this seems to be a ROBLOX Studio error but I don't know?
I need help trying to get all 22 cars to stay with 4 wheel hinges..because half of them only have 3 wheel hinges when I tested my place. |
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| 24 Feb 2015 05:41 PM |
| Yet I copy and pasted the 4 wheel hinge cars to replace the broken ones but still half to them broke for no reason.... |
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| 24 Feb 2015 09:14 PM |
Hi! Please post this in Game Design and fellow developers will help you from there.
TehTechiePlayz | The ACTUAL techie | Ok scrubs start your EvilQuestionsAttackOntario testing |
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| 25 Feb 2015 02:10 AM |
Make sure the wheels have the formfactor of Ball.
TruckSimulations is my name, making simulators is my game! |
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H3XAGON
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| Joined: 30 May 2013 |
| Total Posts: 2411 |
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| 25 Feb 2015 02:53 AM |
Do you have a Weld script in? If you do, if it says "Main" in the weld, change the name of the base of your vehicle, for example it might be "Engine", so change it to "Main".
If you don't have a weld script, I'll give you a good one.
Reply to this post and I'll try to help you. |
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| 25 Feb 2015 06:12 AM |
I found out one of my friend's is having this same problem and this is ROBLOX's fault somehow.
Anyways here is the weld script in my car:
function sitting() local w = script.Parent:findFirstChild("SeatWeld") if w ~= nil then w.C0 = CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(-(math.pi/2.4),0,0) end end
script.Parent.ChildAdded:connect(sitting)
To be honest this isn't normal because others are having the same issue that when you save your game when all the cars are fine, ROBLOX Studio bugs it in the saving process and breaks half of the cars. |
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