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Re: Moving Humanoid

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MillerSoRock is not online. MillerSoRock
Joined: 27 Feb 2010
Total Posts: 4888
23 Feb 2015 02:28 AM
I have a Humanoid in Lighting, was in a GUI before that. No matter where it is, each time it is placed in CurrentCamera, it breaks apart. I could use makeJoints, however I need hats added and removed so it'll make the hats unusable. Any solutions?
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MillerSoRock is not online. MillerSoRock
Joined: 27 Feb 2010
Total Posts: 4888
23 Feb 2015 02:33 AM
b
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takecover is not online. takecover
Joined: 19 Jun 2009
Total Posts: 407
23 Feb 2015 07:20 AM
How does a Humanoid break apart?
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MillerSoRock is not online. MillerSoRock
Joined: 27 Feb 2010
Total Posts: 4888
23 Feb 2015 02:25 PM
Obviously, when referred as Humanoid, I'm talking about an NPC.
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LegendaryAccount is not online. LegendaryAccount
Joined: 02 Jun 2010
Total Posts: 13193
23 Feb 2015 02:26 PM
why do you need a humanoid in current camera?
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MillerSoRock is not online. MillerSoRock
Joined: 27 Feb 2010
Total Posts: 4888
23 Feb 2015 02:36 PM
For local parts.

The user has the ability to customize the character. Everything works fine, even in studio. However, when actually played the character falls apart.
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