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ROBLOX Forum » Game Creation and Development » Scripters
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Re: Usual events for banning

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Dummiez is not online. Dummiez
Joined: 07 Feb 2009
Total Posts: 326
23 Feb 2015 07:37 AM
Anyone know of a way of figuring out how to blacklist players from a game other than using ChildAdded and PlayerAdded. If you're wondering it means that having the game shutdown before those two events even detect them from joining. Basically you can prevent players from connecting and having the instances load to them.

And yes it is possible.
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
23 Feb 2015 07:50 AM
If it is possible, I bet you will need to do it yourself. Everyone here on the forums would just use PlayerAdded and Player:Kick().
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LuaLlama is not online. LuaLlama
Joined: 25 Jan 2014
Total Posts: 1123
23 Feb 2015 08:18 AM
Umg Dummiez :o
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LuaLlama is not online. LuaLlama
Joined: 25 Jan 2014
Total Posts: 1123
23 Feb 2015 08:18 AM
Are you talking about preventing the game to load on the client?
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LuaLlama is not online. LuaLlama
Joined: 25 Jan 2014
Total Posts: 1123
23 Feb 2015 08:20 AM
Have you tried putting it in Replicatedfirst?
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ChiefDelta is not online. ChiefDelta
Joined: 05 Nov 2010
Total Posts: 13071
23 Feb 2015 08:25 AM
doubt replicated first is viable for this and would work
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LuaLlama is not online. LuaLlama
Joined: 25 Jan 2014
Total Posts: 1123
23 Feb 2015 08:27 AM
It would copy the script into the player before it loads anything, and could be used for what Dummiez is talking about.
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LuaLlama is not online. LuaLlama
Joined: 25 Jan 2014
Total Posts: 1123
23 Feb 2015 08:28 AM
sorry not player, client
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computerchris is not online. computerchris
Joined: 02 May 2009
Total Posts: 665
23 Feb 2015 08:29 AM
If you're loading a script from ReplicatedFirst, wouldn't have to be a local script? Since it's loading before the player is even registered?
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ChiefDelta is not online. ChiefDelta
Joined: 05 Nov 2010
Total Posts: 13071
23 Feb 2015 08:30 AM
And it wouldn't be able to access datastores without a RemoteEvent sooooooo
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LuaLlama is not online. LuaLlama
Joined: 25 Jan 2014
Total Posts: 1123
23 Feb 2015 08:32 AM
Oh :/
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LuaLlama is not online. LuaLlama
Joined: 25 Jan 2014
Total Posts: 1123
23 Feb 2015 08:32 AM
Sorry I couldn't help :/
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
23 Feb 2015 09:13 AM
I can only guess:

game:GetService("NetworkServer").ChildAdded:connect(function(c)
--Find some way to kick incomming player
end)
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LucasLua is not online. LucasLua
Joined: 18 Jun 2008
Total Posts: 7386
23 Feb 2015 09:21 AM
If a Server-side script can access the ReplicatedFirst service then the Server script can update the LocalScript's database with new bannings for example every 5 minutes.
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IoIiderp is not online. IoIiderp
Joined: 05 Feb 2012
Total Posts: 8613
23 Feb 2015 09:26 AM
make it a personal server and then you can ban people ;3
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
23 Feb 2015 10:35 AM
May I ask you why you need to do this before the player is "added"?
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powerhotmail123 is not online. powerhotmail123
Joined: 11 Apr 2011
Total Posts: 5041
23 Feb 2015 10:58 AM
Why not just make a lobby for your game, and have universes. The player (who is banned) would join the lobby and would be kicked. If they aren't banned, they will be teleported to the game.
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NovusTheory is not online. NovusTheory
Joined: 14 Oct 2009
Total Posts: 4532
23 Feb 2015 11:00 AM
I'm sure you could use ReplicatedFirst and store their names inside an external database that you host. Although that's the one problem :/


Give me 15 Robux I give you print("Give me 15k")
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