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Re: 10 TIX should be worth 1 R$.

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pudding905 is not online. pudding905
Joined: 04 Jul 2011
Total Posts: 19
22 Feb 2015 07:44 PM
16 TIX for 1 R$? A rip off! Remember in 2012/2011 when 10 TIX were 1$ (or something like that.) and stuff didn't take ages to save up for? I feel like ROBLOX is just trying to get us to buy BC, which is kind of unfair. Millions of people play ROBLOX and either can't afford, or aren't allowed to buy BC, so they're stuck with having to wait weeks, months, or even years to save up for what they wanted to get, and by that time, ROBLOX might raise the price even more! For example, Robloxian 2.0 used to cost 5R$. Now it's 15. Beautiful Hair For Beautiful People used to cost 15 R$, now it's 95 R$. That's 80 more R$!

Anyways, my point is ROBLOX used to have a decent and fair economy. Now it's overpriced, time consuming, and basically makes you have to buy BC to actually get something you want, which some people actually can't buy for certain reasons. The economy is becoming extremely unfair and somewhat greedy, and it's only getting worse. I haven't seen any progress in improving the economy.

Yes I understand. ROBLOX needs to pay developers thousands of dollars, which I do think they have earned (except all those murder game clones) but the currency trading at least needs some improvements. It would really be great if people could help spread the word to this. Something needs to be done.


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Kevin7704 is not online. Kevin7704
Joined: 08 Jan 2009
Total Posts: 5568
22 Feb 2015 07:45 PM
users screwed the inflation, it's not roblox
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pudding905 is not online. pudding905
Joined: 04 Jul 2011
Total Posts: 19
22 Feb 2015 07:46 PM
Sorry how?
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4321qwere is not online. 4321qwere
Joined: 17 Jan 2014
Total Posts: 2319
22 Feb 2015 07:46 PM
I'm not sure Roblox can make an update to revert it to that, if they forcefully do it Robux's worth will drop suddenly. Also, the people who make games like BE ATTACKED BY A SNAKE FOR VIP don't deserve money either.
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pudding905 is not online. pudding905
Joined: 04 Jul 2011
Total Posts: 19
22 Feb 2015 07:48 PM
Yes they definitely don't, but it doesn't have to be all at once you know. for example every month/few months they could slowly drop it down.
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GOKNICKSGO is not online. GOKNICKSGO
Joined: 18 May 2012
Total Posts: 1753
22 Feb 2015 08:14 PM
The reason why the trading currency rates are so high is because of the massive TIX inflation. Let me explain it.

If the Trade Currency rates are 10:1, there are 10 times more TIX than ROBUX.
If the Trade Currency rates are 16.5:1, there are 16.5 times more TIX than ROBUX.

The reason why so many more TIX is being generated is because the vast majority of users are NBC.
There are 78 million accounts on ROBLOX.
4.5 million accounts are active.
Maybe 1 million are BC.

So, 77 million accounts get 10 TIX per day.
1 million accounts get 15 to 60 ROBUX per day.
That's 770 million TIX generated daily.
And don't forget about how many times places are visited each day!
That's maybe 800 million TIX. (Remember, BC players get 10x more TIX per place visit!)
And then, the BC, TBC and OBC players altogether get, maybe, 55 million ROBUX daily.

800 million TIX.
55 million ROBUX.

Since there are way more TIX than ROBUX, the TC rates are pushed higher.
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ProtectedMethod is not online. ProtectedMethod
Joined: 01 Apr 2011
Total Posts: 5374
22 Feb 2015 08:16 PM
The only way that roblox could fix the inflation would be to flood the economy with robux, or stop creating so many tix.
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EpicKirito is not online. EpicKirito
Joined: 19 Jan 2013
Total Posts: 795
22 Feb 2015 08:33 PM
You don't know what you're talking about.


Look up what "inflation" is.



Also, it's not Roblox'es fault you can't spend 20 cents a day.
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GOKNICKSGO is not online. GOKNICKSGO
Joined: 18 May 2012
Total Posts: 1753
22 Feb 2015 08:37 PM
@EpicKirito
Who are you talking to?
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ChuckXZ is not online. ChuckXZ
Joined: 26 Jan 2012
Total Posts: 2996
22 Feb 2015 08:54 PM
Too many tickets being generated.
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iThunderWolf is not online. iThunderWolf
Joined: 11 Mar 2014
Total Posts: 104
22 Feb 2015 09:30 PM
Uhh, no, the ROBLOXian economy will fail...
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EpicKirito is not online. EpicKirito
Joined: 19 Jan 2013
Total Posts: 795
22 Feb 2015 10:51 PM
@Gon I'm talking to the genius who thinks roblox controls this.
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cpmoderator12345 is not online. cpmoderator12345
Joined: 26 Jan 2013
Total Posts: 15651
22 Feb 2015 10:52 PM
its not roblox, its you nbc idiots who trade their tix for robux

TAKE THAT!
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ChuckXZ is not online. ChuckXZ
Joined: 26 Jan 2012
Total Posts: 2996
22 Feb 2015 11:12 PM
Less nbc pls
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succesfulfundude is not online. succesfulfundude
Joined: 17 Feb 2010
Total Posts: 21328
22 Feb 2015 11:20 PM
"its not roblox, its you nbc idiots who trade their tix for robux"

sadly that's kinda needed with all the paid access and things
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gracefuljohnnynguyen is not online. gracefuljohnnynguyen
Joined: 12 Oct 2012
Total Posts: 49
28 Nov 2015 11:25 AM
the rates got even higher
900 tix for 44 robux what a ripoff
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CommanderwolfXX is not online. CommanderwolfXX
Joined: 26 Dec 2012
Total Posts: 3902
28 Nov 2015 11:47 AM
"The reason why the trading currency rates are so high is because of the massive TIX inflation. Let me explain it.

If the Trade Currency rates are 10:1, there are 10 times more TIX than ROBUX.
If the Trade Currency rates are 16.5:1, there are 16.5 times more TIX than ROBUX.

The reason why so many more TIX is being generated is because the vast majority of users are NBC.
There are 78 million accounts on ROBLOX.
4.5 million accounts are active.
Maybe 1 million are BC.

So, 77 million accounts get 10 TIX per day.
1 million accounts get 15 to 60 ROBUX per day.
That's 770 million TIX generated daily.
And don't forget about how many times places are visited each day!
That's maybe 800 million TIX. (Remember, BC players get 10x more TIX per place visit!)
And then, the BC, TBC and OBC players altogether get, maybe, 55 million ROBUX daily.

800 million TIX.
55 million ROBUX.

Since there are way more TIX than ROBUX, the TC rates are pushed higher." You do know you only get daily tix if you log on and its 99M accounts its close to 100M...
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