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| 21 Feb 2015 08:52 PM |
| It would be great to have an event for when non-looping sound finishes playing. i could really use this feature in my place, and i'm sure others can also. ty for reading |
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| 21 Feb 2015 08:57 PM |
scriptable use a RemoveEvent and make it fire after the value of TimeLength via wait(sound.TimeLength)
TAKE THAT! |
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travddm
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| Joined: 29 Mar 2012 |
| Total Posts: 926 |
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| 21 Feb 2015 09:00 PM |
Because its true.
TAKE THAT! |
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| 22 Feb 2015 10:47 AM |
| thanks, for the reply and the workaround. i'll try your method. it would still be useful to have that event built in tho. |
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