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Re: Higher Ranges on Dynamic Lighting

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TCraven6598 is not online. TCraven6598
Joined: 03 Jun 2012
Total Posts: 147
22 May 2014 09:26 PM
I believe that the ranges on SpotLights and PointLights should be raised from 60 to the 100-200 range zone. It would help developers majorly instead of spamming bricks over and over and just adding more and more parts to the Workspace.

Any input and suggestions is very much welcomed!

Sorry if I stole anyones idea or if there's already a post about this already, didn't see anything.
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IronForumer is not online. IronForumer
Joined: 08 Aug 2013
Total Posts: 9119
22 May 2014 09:27 PM
There's a limit?
I never knew.
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TCraven6598 is not online. TCraven6598
Joined: 03 Jun 2012
Total Posts: 147
22 May 2014 09:42 PM
Stops at 60 from my knowledge, it never goes past that for me ever, and mostly never for other people I know.
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BuffaloBox is not online. BuffaloBox
Joined: 22 Jul 2013
Total Posts: 3031
22 May 2014 10:43 PM
I wish I could make it bigger, too.


Support


BBOX
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Naruto9200 is not online. Naruto9200
Joined: 18 Feb 2013
Total Posts: 21997
22 May 2014 11:26 PM
Pointlight ranges have no limits .

It's the Spotlight that ranges up to 60.
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AX94 is not online. AX94
Joined: 09 Aug 2011
Total Posts: 7390
22 May 2014 11:37 PM
No, PointLight maxes at 60 too.
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TCraven6598 is not online. TCraven6598
Joined: 03 Jun 2012
Total Posts: 147
23 May 2014 05:19 PM
Bumpppp
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nathan15051 is not online. nathan15051
Joined: 26 Jan 2013
Total Posts: 3487
23 May 2014 05:28 PM
Support
Also, if you are like 50 studs away from something if it is lightened up it won't show it needs to be that lighting does not show at the same distance at which bricks are not shown, or is it just me keeping graphics constantly at 1?
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TCraven6598 is not online. TCraven6598
Joined: 03 Jun 2012
Total Posts: 147
23 May 2014 05:40 PM
I usually keep my graphics on 4-5; To addon to my Suggestion, we could also have dynamic lighting like, get "dimmer" the farther you walk, instead of just straight off.
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tery215 is not online. tery215
Joined: 19 Aug 2009
Total Posts: 3879
23 May 2014 05:53 PM
--->

2048 range pls
oh yeah, we can ask for light dim too
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CoyoteChamp23 is not online. CoyoteChamp23
Joined: 23 Sep 2012
Total Posts: 78
23 May 2014 06:06 PM
Support
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AX94 is not online. AX94
Joined: 09 Aug 2011
Total Posts: 7390
23 May 2014 07:46 PM
They should make the lighting ranges large enough to simulate stars for space travel games.
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TCraven6598 is not online. TCraven6598
Joined: 03 Jun 2012
Total Posts: 147
23 May 2014 07:53 PM
^ YES!
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BuffaloBox is not online. BuffaloBox
Joined: 22 Jul 2013
Total Posts: 3031
23 May 2014 07:57 PM
Still Supporting!


BBOX
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TCraven6598 is not online. TCraven6598
Joined: 03 Jun 2012
Total Posts: 147
24 May 2014 11:10 AM
Bumpppp
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TCraven6598 is not online. TCraven6598
Joined: 03 Jun 2012
Total Posts: 147
25 May 2014 04:50 PM
Bumpppppppppppppp
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CoyoteChamp23 is not online. CoyoteChamp23
Joined: 23 Sep 2012
Total Posts: 78
10 Feb 2015 09:22 PM
Bump

//:\\ CoyoteChamp23 //:\\
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AX94 is not online. AX94
Joined: 09 Aug 2011
Total Posts: 7390
21 Feb 2015 08:56 PM
I saw there's some lighting changes made during hack week, so if we're lucky we'll see them implemented later this year.
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travddm is not online. travddm
Joined: 29 Mar 2012
Total Posts: 926
21 Feb 2015 08:57 PM
Support.

I hate seeing the lighting peak off halfway up the height of large structures.
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RickyNolan is not online. RickyNolan
Joined: 30 Jul 2007
Total Posts: 821
21 Feb 2015 08:58 PM
what's dyamic lighting?
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nobbers12345 is not online. nobbers12345
Joined: 06 Feb 2011
Total Posts: 4425
21 Feb 2015 09:56 PM
I think it starts with a revamp on dynamic lighting

SHADDAP YA TABLE
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CPRAHQ is not online. CPRAHQ
Joined: 26 Feb 2012
Total Posts: 3511
21 Feb 2015 11:04 PM
Support! Some of us can use studio and not claim the game is their own like that black guy...
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CoyoteChamp23 is not online. CoyoteChamp23
Joined: 23 Sep 2012
Total Posts: 78
30 Apr 2015 09:00 PM
Bump

//:Sapphiro Imperium's Leada:\\
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travddm is not online. travddm
Joined: 29 Mar 2012
Total Posts: 926
01 May 2015 04:35 PM
Another bump.
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Semaphorism is not online. Semaphorism
Joined: 16 Feb 2008
Total Posts: 4831
01 May 2015 04:44 PM
The reason the limit is sort of small, is for performance reasons, the amount of calculations increases more and more over distance.
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