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| 22 May 2014 09:26 PM |
I believe that the ranges on SpotLights and PointLights should be raised from 60 to the 100-200 range zone. It would help developers majorly instead of spamming bricks over and over and just adding more and more parts to the Workspace.
Any input and suggestions is very much welcomed!
Sorry if I stole anyones idea or if there's already a post about this already, didn't see anything. |
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| 22 May 2014 09:27 PM |
There's a limit? I never knew. |
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| 22 May 2014 09:42 PM |
| Stops at 60 from my knowledge, it never goes past that for me ever, and mostly never for other people I know. |
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| 22 May 2014 10:43 PM |
I wish I could make it bigger, too.
Support
BBOX |
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| 22 May 2014 11:26 PM |
Pointlight ranges have no limits .
It's the Spotlight that ranges up to 60. |
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AX94
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| Joined: 09 Aug 2011 |
| Total Posts: 7390 |
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| 22 May 2014 11:37 PM |
| No, PointLight maxes at 60 too. |
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| 23 May 2014 05:28 PM |
Support Also, if you are like 50 studs away from something if it is lightened up it won't show it needs to be that lighting does not show at the same distance at which bricks are not shown, or is it just me keeping graphics constantly at 1? |
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| 23 May 2014 05:40 PM |
| I usually keep my graphics on 4-5; To addon to my Suggestion, we could also have dynamic lighting like, get "dimmer" the farther you walk, instead of just straight off. |
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tery215
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| Total Posts: 3879 |
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| 23 May 2014 05:53 PM |
--->
2048 range pls oh yeah, we can ask for light dim too |
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AX94
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| 23 May 2014 07:46 PM |
| They should make the lighting ranges large enough to simulate stars for space travel games. |
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| 10 Feb 2015 09:22 PM |
Bump
//:\\ CoyoteChamp23 //:\\ |
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AX94
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| Joined: 09 Aug 2011 |
| Total Posts: 7390 |
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| 21 Feb 2015 08:56 PM |
| I saw there's some lighting changes made during hack week, so if we're lucky we'll see them implemented later this year. |
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travddm
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| Joined: 29 Mar 2012 |
| Total Posts: 926 |
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| 21 Feb 2015 08:57 PM |
Support.
I hate seeing the lighting peak off halfway up the height of large structures. |
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| 21 Feb 2015 09:56 PM |
I think it starts with a revamp on dynamic lighting
SHADDAP YA TABLE |
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CPRAHQ
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| 21 Feb 2015 11:04 PM |
| Support! Some of us can use studio and not claim the game is their own like that black guy... |
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| 30 Apr 2015 09:00 PM |
Bump
//:Sapphiro Imperium's Leada:\\ |
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travddm
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| 01 May 2015 04:44 PM |
| The reason the limit is sort of small, is for performance reasons, the amount of calculations increases more and more over distance. |
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