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| 18 Feb 2015 07:29 PM |
(Apoligies if this is bad, I haven't done one of these for several months. I believe the last time I tried an ISRP was in March or April) (Sorry, forgot to post character info last time!)
The year is 4E 290, the dragons of Skyrim have been expelled never to wake again. After the Stormcloaks won the war for Skyrim, the Aldermi began to invade the Fatherland. Altmer agents quickly destroyed any resistance by the Stormcloaks, and conquered Skyrim. The citizens of the holds rose up in anger several times to shake off Altmer rule. The Altmer Justicars responded quickly without hesitation, slaughtering all who opposed them.
In Cyrodiil, the Empire valiantly stands guard at the Imperial City. All the cities of Cyrodiil have been conquered or destroyed by the Dominion. The Emperor has lost the war to the Altmer, and this time they will not accept a surrender. Every man, woman, and child is armed and stands guard upon the Walls of the Imperial city, surrounded on all sides by thousands of Dominion soldiers. The Empire will oppose the Dominion no more.
Hammerfell and High Rock banded together in order to repel the invasion of their homelands, but within a few years both of these grand nations fell to the vast might of the Dominion. Thousands upon thousands were slaughtered mercilessly, by both the Dominion and by Hammerfell soldiers. Hammerfell has not been heard of since their resistance.
Morrowind lays in ashes. They never recovered from the eruption of the Mountain. The Dunmer quickly agreed to join the Dominion, along with Valenwood and Elsweyr. The Dominion treats these nations well enough, but the citizens believe that the laws are far too restricting.
It almost appears that the Dominion has all but conquered Tamriel and brought about a new Merethic era. However, there are still a few people who could, possibly, change this terrible fate...
◘▬▬▬▬▬▬▬▬▬▬▬▬ FACTIONS ▬▬▬▬▬▬▬▬▬▬▬▬▬◘ In every land besides for Summerset, you may be a citizen of any city at the start. There is a 5% chance that you are a figure of legend or have a special power depending upon the region that you begin in. Here is a list of a few. If you want to start in another city, please just tell me! Also, do note that these are base. Character stats will determine final difficulty, and I will ask if you wish to confirm it.
◘▬ SKYRIM ▬◘ ◘ Winterhold - DIFFICULT ◘ Dawnstar - EASY ◘ Windhelm - VERY HARD ◘ Whiterun - MEDIUM ◘ Riften - HARD ◘ Falkreath - HARD
◘▬ CYRODIIL ▬◘
◘ Anvil - HARD ◘ Imperial City - NIGHTMARE ◘ Bravil - HARD ◘ Skingrad - HARD ◘ Leyawiin - MEDIUM ◘ Cheydinhal - MEDIUM
◘▬ MORROWIND ▬◘
◘ Vivec - EASY ◘ Ebonheart - EASY ◘ Balmora - MEDIUM
◘▬ HIGH ROCK ▬◘
◘ Daggerfall - HARD ◘ Wayrest - DIFFICULT ◘ North Point - MEDIUM
◘▬ BLACK MARSH ▬◘
◘ Lilmoth - DIFFICULT ◘ Gideon - SPECIAL ◘ Soulrest - MEDIUM
◘▬▬▬▬▬▬▬▬▬▬▬▬ CHARACTER TRAITS ▬▬▬▬▬▬▬▬▬▬▬▬▬◘ You may pick one trait, one specialization, and your social class / job will be determined by myself and based off what you pick.
◘▬ SPECIALIZATION ▬◘
◘ Scholar - You are very familiar with lore of Skyrim. You can identify ruins and know what is inside much easier. However, you are not very strong. -15% chance of winning melee combat.
◘ Warrior - You are a warrior. Weapon mastery comes very easily to you, however you are very likely not too intelligent. Magicka is six times harder to master and you are easily deceived.
◘ Mage - You are a mage, a master of magicka. You can bend the forces around you to your will, summoning walls of flame or freezing others dead in their tracks. Magicka is 40% easier to master. However, you are 10% weaker in melee combat and most common folk will be frightened of you. The Dominion will also be after you if you're not careful!
◘ Thief - You are a thief in the night, taking what you wish from who you wish. You are 30% harder to detect in stealth by default. Guards will be on the lookout for you, and prison is truly a hard penalty!
◘ Jack of all trades - You are 10% better at everything, however you have a 90% chance to start as a commoner with little money.
◘▬ TRAITS ▬◘
◘ Charismatic - You are typically liked by people. People may follow you depending how strong this trait is!
◘ Persuasive - You are a persuasive person. This also helps with persuading people to do things from giving you money to burning a house down!
◘ Fortitude - You are much harder to kill. Fortitude just strengthens your chance of surviving in difficult circumstances.
◘ Greedy - You are greedy. You find much more valuable loot than you normally would!
◘ Terrifying - People are terrified of you. They will more likely listen to you when you threaten them.
◘ CHOICE - You get to choose how you were born (noble, street rat, etc)
◘▬▬▬▬▬▬▬▬▬▬▬▬ RULES ▬▬▬▬▬▬▬▬▬▬▬▬▬◘
◘ By creating a character, you accept these rules.
◘ You will not argue with the moderator too much. Feel free to state your point of view, and if it makes sense I may change my mind.
◘ You will not correct a moderator's grammar / spelling errors - then be angry about it.
◘ ROBLOX rules apply
◘ You must post every 2 days (unless you notify me) or your character will be removed!
◘▬▬▬▬▬▬▬▬▬▬▬▬ CHARACTER SHEET ▬▬▬▬▬▬▬▬▬▬▬▬▬◘
Character Name: Starting Location: Approximate Character Age: Specialization: Trait: Bio if you want:
(DETERMINED BY ME UNLESS TRAIT = CHOOSE [FOR SOCIAL CLASS])
Social Class: Starting Gear: Occupation: |
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| 18 Feb 2015 07:53 PM |
| Just to note, the more you use skills in this game the better they become. |
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| 19 Feb 2015 03:45 PM |
Any feedback on this? Something I need to improve?
Also - races are optional. You can define what race you want to be or I'll just choose for you! |
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| 20 Feb 2015 04:25 PM |
bump
Only one person joined so far, anyone else? |
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| 21 Feb 2015 08:27 AM |
bump [3]
At least flame this! |
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Minun1020
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| Joined: 04 Nov 2012 |
| Total Posts: 3176 |
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| 21 Feb 2015 08:33 AM |
| I-I Have to become a thalmor!? NO NO. MY LORD SHEOGORATH WILL NEVER LET THESE...BORING ELVES... ; - ; |
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Minun1020
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| Joined: 04 Nov 2012 |
| Total Posts: 3176 |
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| 21 Feb 2015 08:34 AM |
| Nevermind. I'll overthrow the balance. |
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| 21 Feb 2015 08:44 AM |
| ? Nonono, you don't have to be Thalmor. You're just a citizen living under AD occupation. And yeah, you can overthrow the Thalmor. Infact, that's kind of what the game is about if you choose to try! |
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Minun1020
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| Joined: 04 Nov 2012 |
| Total Posts: 3176 |
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| 21 Feb 2015 08:45 AM |
Character Name: River Auxtei Cresta
Starting Location: Skyrim. In the city called Riften.
Approximate Character Age: Nineteen
Specialization: Thief
Trait: Fortitude
Bio if you want:( Noooooooo )
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| 21 Feb 2015 08:52 AM |
http://www.roblox.com/Forum/ShowPost.aspx?PostID=156456275
Here you go, Minun! |
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| 21 Feb 2015 09:12 AM |
Character Name: Jace Floriam
Race : Breton
Starting Location: Winterhold
Approximate Character Age: Fifteen
Specialization: Mage
Trait: Fortitude
Bio if you want: ( Nope ) |
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| 21 Feb 2015 09:13 AM |
| ( Errr. Also Jace is a girl. ) |
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| 21 Feb 2015 09:19 AM |
| Alright. Here you go, Lilly! http://www.roblox.com/Forum/ShowPost.aspx?PostID=156457457 |
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simsf1
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| Joined: 27 Dec 2009 |
| Total Posts: 10905 |
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| 21 Feb 2015 12:54 PM |
((The problem I see here is your overestimation of the Thalmor and the underestimation of the opposing side. The Thalmor brag about how they won the great War and all, but the last battle proved that in open combat, the armies of Men were superior. They could never take Skyrim, not with all their strength behind them. Attacking via the Sea of Ghosts is suicide because of the glaciers, not to mention the well-fortified situations of Solitude and Windhelm. They attack Windhelm and they have to not only take the port, but to control the gates they would have to fight their way up a hill onto the road and across the bridge, arrows coming at them the whole time. Then, to breach, they would have to shake off a bunch of angry Nords and a Dragonborn, assuming he's still alive. At Solitude, they'd have possibly even more trouble. The people would probably destroy the entrance that's below the arch, and an Aldmeri fleet would then have to make it past arrows, rocks, and fire on to the mountain, which they would not only have to fight their way onto and up, but they would also have to protect their rear from an assault from Dragon Bridge. Attacking Dawnstar or Winterhold would be suicide, with glaciers and stout nord blocking their path and the possibility (or certainty) of a strike at their flanks from Windhelm, Solitude, and Dawnstar/Winterhold depending on which they attacked, not to mention the fragile mountain that protects Winterhold. And attacking by land would mean the annihilation of most, if not all, of their forces at the hands of Nord archers and guerillas in the narrow passes that serve as the only land entrances to Skyrim.
Even assuming they could take the whole country, the Justiciars in-game are stronger than they are by the storyline's standards; using the game as the example by which to predict the course of the war doesn't do justice to the strength and stubborn nature of the Nords. And let's not forget cities like Whiterun, Markarth, and Riften; only a Nord army could take those.
Still, the way you orchestrated the failure of man was amazing. Good job on that. The use of traits and factions was absolutely brilliant.)) |
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| 21 Feb 2015 01:00 PM |
| (Windhelm has not fallen yet, actually. That is why the difficulty was so high. Also, yes. The first player to start in Windhelm WILL be the Dragonborn and WILL be defending from a siege most likely! Also, Riften could be taken pretty easily to be honest. I'm hoping nobody chooses to talk about Markarth :-] ) |
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simsf1
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| Joined: 27 Dec 2009 |
| Total Posts: 10905 |
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| 21 Feb 2015 01:03 PM |
| ((Riften would be harder than you think. Too much of it is based on water; they could get supplies via river boats, therefore unable to be starved out, and any time the Thalmor make it in, they could be shot down by archers or fall through a weakened walkway. However, I might still join in Windhelm. Any chance I could be a Thane?)) |
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| 21 Feb 2015 01:07 PM |
| (Thane, Dragonborn, Guard, or Jarl. Your choice! Just fill out a char sheet.) |
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| 21 Feb 2015 01:29 PM |
| Anyone else interested in joining this? |
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simsf1
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| Joined: 27 Dec 2009 |
| Total Posts: 10905 |
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| 21 Feb 2015 01:29 PM |
Character Name: Aeron the Strongbow
Starting Location: Windhelm
Approximate Character Age: Young man, around 19-20
Specialization: Jack of All Trades
Trait: Fortitude
Bio if you want: Flesh out later
Social Class: Noble, Thane of some fort in the Marches
Starting Gear: Longsword, shield, chainmail under a jerkin and a steel helmet.
Occupation: Marshal of the Marches (Military Leader)
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| 21 Feb 2015 01:41 PM |
(Not sure what you meant by marches. btw, I typically determine all that. But that's about what I rolled anyways, so alright!)
http://www.roblox.com/Forum/ShowPost.aspx?PostID=156475131 - Here you go! |
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simsf1
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| Joined: 27 Dec 2009 |
| Total Posts: 10905 |
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| 21 Feb 2015 01:46 PM |
| ((A "March" is a region bordering a mountain range)) |
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| 21 Feb 2015 01:47 PM |
| (Alright then. Your fort is on the side of a mountain." |
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simsf1
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| Joined: 27 Dec 2009 |
| Total Posts: 10905 |
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| 21 Feb 2015 02:05 PM |
for a second, I felt like making a cs but now I'm just too lazy
maybe later |
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