zLukez
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| Joined: 04 Jun 2011 |
| Total Posts: 106 |
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| 19 Feb 2015 08:59 PM |
| You are given a brick, and that is your only tool. When you click on it, it gives you options like turn into a rocket launcher, create a tsunami, remove gravity, turn into a car, etc. Your goal is to destroy your opponent without getting killed. You can use the to counter your enemy, escape, etc. There is also different gammemodes like team vs team, or last man standing, etc. PM me or leave a message below. |
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Stxdio
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| Joined: 12 Aug 2012 |
| Total Posts: 1608 |
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| 19 Feb 2015 09:16 PM |
| Wtf? Good imagination but chill with different ideas at once. |
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vydlv
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| Joined: 08 Jun 2010 |
| Total Posts: 1517 |
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| 19 Feb 2015 10:47 PM |
| y not just throw a brick at each other? |
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zLukez
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| Joined: 04 Jun 2011 |
| Total Posts: 106 |
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| 20 Feb 2015 03:48 PM |
| That would be too overpowered :/ |
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zLukez
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| Joined: 04 Jun 2011 |
| Total Posts: 106 |
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zLukez
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| Joined: 04 Jun 2011 |
| Total Posts: 106 |
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zLukez
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| Joined: 04 Jun 2011 |
| Total Posts: 106 |
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| 20 Feb 2015 07:48 PM |
Slow down.
Let's keep it nice and simple.
Give the player a 4x1x2 local part. Let him move that part. He then completes an obby using the part in puzzles and stuff.
You can't do big stuff like this out of nowhere. |
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zLukez
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| Joined: 04 Jun 2011 |
| Total Posts: 106 |
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| 20 Feb 2015 08:03 PM |
| I like that idea, but like go big or go home? |
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zLukez
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| Joined: 04 Jun 2011 |
| Total Posts: 106 |
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Aesura
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| Joined: 08 Mar 2008 |
| Total Posts: 23339 |
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| 20 Feb 2015 08:21 PM |
go big or go home is as flawed as never giving up
theres a point for everything where you need to stop |
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zLukez
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| Joined: 04 Jun 2011 |
| Total Posts: 106 |
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| 21 Feb 2015 02:41 AM |
| The game isn't impossible to make. It's a lot of work, but it can be done. |
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zLukez
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| Joined: 04 Jun 2011 |
| Total Posts: 106 |
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| 21 Feb 2015 03:10 AM |
| Information : We now currently have 1 person on board, a GFX artist. |
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iiTrxth05
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| Joined: 12 Dec 2012 |
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zLukez
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| Joined: 04 Jun 2011 |
| Total Posts: 106 |
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| 21 Feb 2015 02:16 PM |
Bump #5
I agree, but we can start small. One step at a time. |
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Tripidate
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| Joined: 26 Feb 2011 |
| Total Posts: 1085 |
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| 21 Feb 2015 03:12 PM |
| I think what everyone means to say is that you should make the game with a couple options to start with. Loading all the ideas into one update might overwhelm players. Start small, and let people request what they want added. You don't want to go all Microsoft and make a Windows 8 update, do you? |
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zLukez
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| Joined: 04 Jun 2011 |
| Total Posts: 106 |
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| 22 Feb 2015 05:33 PM |
| I see. So For now I guess I can make a game where you shoot bricks at each other, knife each other with bricks, etc. Then I guess eventually later on we can add features. |
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| 23 Feb 2015 04:39 AM |
You just need a map picking script and a brick script with options for a gun, a sword, a car, and maybe a few more things, then just every once in a while add 1 more thing onto it..
It doesn't seem this hard, if I had thought of this I wouldn't even need a team, I could do this by my self.
But then I would abandon it because I am lazy even though I know I can do it, lol. |
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zLukez
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| Joined: 04 Jun 2011 |
| Total Posts: 106 |
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| 25 Feb 2015 04:57 PM |
| I see. Would you like to help? |
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| 01 Mar 2015 11:37 PM |
| I can possibly help with map creation, but I would need to know specifics and how much I would be payed (I don't want much, but my time is worth something). If you PM me I am sure we can work something out. |
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| 02 Mar 2015 06:53 AM |
| I don't know why everyone is slightly hating on the idea. I think that with proper attention it can become great. Most importantly, it should be dependent on a respective class, such as a water wizard et cetera. I would script the game for you. |
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zLukez
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| Joined: 04 Jun 2011 |
| Total Posts: 106 |
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| 02 Mar 2015 09:56 PM |
| What do you mean by dependent on a respective class? The game details are still being worked out so I will consider any suggestions and tips. If I add were to add classes like Hero, Swordsman, Magician, etc. that idea would be slightly different from the original, and I'm not certain how this will affect the game. |
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drager980
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| Joined: 25 May 2009 |
| Total Posts: 13385 |
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| 02 Mar 2015 09:59 PM |
this is the third thread already please keep to one thread |
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zLukez
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| Joined: 04 Jun 2011 |
| Total Posts: 106 |
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| 03 Mar 2015 12:15 AM |
| Alright, this is my last thread / The one I will use from now on. |
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