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| 14 Feb 2015 03:30 AM |
It just moves it to a random position not set, it seems to be max of 2147 studs up and down.
On my game it spawns hangars, and I have this as my code: newHangar:MoveTo(Vector3.new(game.ServerStorage.hangarPos.Value*135, 40000,0))
And for some reason it is located here: 3, -2147.484, 0.8
And yet the Y value is set to 40000, so why is it going to -2147??
I have seen other people complaining about the issue as well. I am probably going to create a place to demonstrate it |
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| 14 Feb 2015 03:31 AM |
| Also, all parts in the model are anchored. |
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| 14 Feb 2015 03:36 AM |
Created a demonstration of the issue. http://www.roblox.com/MoveTo-broken-Demonstration-place?id=215910570
So model1 was moved to height 3000, but for some reason moved to the height of -398.413
Model2 was moved to height 2000, and stayed at 2000. It does not allow more than 2147 height, I haven't tested it with X and Z values yet though.
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lucas4114
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| Joined: 05 Apr 2012 |
| Total Posts: 96 |
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| 14 Feb 2015 10:38 AM |
| Same problem, tps me 5000 studs next to where it should tp me xD |
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| 19 Feb 2015 01:55 PM |
bump
local siggy = Instance.new("siggy"):Destroy() -- Twitter @umaybleed |
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iPadGun
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| Joined: 28 Nov 2013 |
| Total Posts: 966 |
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| 19 Feb 2015 02:19 PM |
Try to use script.Parent.Position = Vector3.new(x,y,z)
And put the script inside your "hangar". |
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| 19 Feb 2015 02:22 PM |
| Models don't have Positions do they |
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iPadGun
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| Joined: 28 Nov 2013 |
| Total Posts: 966 |
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| 19 Feb 2015 02:53 PM |
Oh, models. Then I don't know any other ways. |
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