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| 19 Feb 2015 01:04 PM |
Place a script in the sound:
script.Parent:Play();
or just call it from anywhere else from a script
local sound = workspace.Sound
sound:Play(); |
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| 19 Feb 2015 01:05 PM |
Well, I wanna make it a mix.
Can I make a script saying
wait(220) game.Workspace.Sound off game.Workspace.Sound2 on |
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| 19 Feb 2015 01:08 PM |
sure
game.Workspace.Sound1:Play(); wait(220); game.Workspace.Sound2:Play(); |
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| 19 Feb 2015 01:09 PM |
May want to stop the first sound though after the wait. So you would add in:
wait(220) game.Workspace.Sound1:Stop();
just to ensure the sound is stopped if it's for some reason still playing somehow |
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