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Re: Giving bonuses to Players for playing a Paid Access Game?

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IthacaMedia is not online. IthacaMedia
Joined: 25 Jan 2014
Total Posts: 1337
15 Feb 2015 07:28 PM
Suppose I want to make a game that's Paid Access while in beta, then when it's finalized and released to the general public, it's free. How do I keep track of who bought the Paid Access version so I can give stuff in-game to them?
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
15 Feb 2015 07:29 PM
1. badge

2. data store

3. other
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IthacaMedia is not online. IthacaMedia
Joined: 25 Jan 2014
Total Posts: 1337
16 Feb 2015 04:56 PM
How would you do this with DataStore, since the reason why I posted this is that there's no way to tell if a player bought a paid access game or not in code?
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DerpyMerpKing is not online. DerpyMerpKing
Joined: 05 Feb 2011
Total Posts: 2553
16 Feb 2015 04:59 PM
Make a badge and then make it check if the player has the badge.
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IthacaMedia is not online. IthacaMedia
Joined: 25 Jan 2014
Total Posts: 1337
16 Feb 2015 05:03 PM
Thanks.

Is there any way to do this that doesn't use badges? I'd rather not use badges.
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
16 Feb 2015 05:04 PM
while the game is paid access save everyone that joins to a table via data store
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
16 Feb 2015 05:05 PM
or just save their user id to the store without a table

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ItsNotEffective is not online. ItsNotEffective
Joined: 28 Dec 2013
Total Posts: 3513
16 Feb 2015 05:22 PM
i would use a badge. would be much easier
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IthacaMedia is not online. IthacaMedia
Joined: 25 Jan 2014
Total Posts: 1337
16 Feb 2015 06:05 PM
Yeah :P. With DataStores, you could mess up and forget to update or something :P.
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
16 Feb 2015 06:10 PM
"Yeah :P. With DataStores, you could mess up and forget to update or something :P."

Yah with badges you could mess up can forget to update or something


data stores are better and dont cost money


taking away the thing that stores players is just as easy as taking away the thing that gives them the badge
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IthacaMedia is not online. IthacaMedia
Joined: 25 Jan 2014
Total Posts: 1337
16 Feb 2015 06:23 PM
I guess you're right xD. I agree that DataStores are better money-wise. It's just more coding work than badges, but not a lot xD.
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