Stefan631
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| Joined: 23 Dec 2010 |
| Total Posts: 1350 |
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| 16 Feb 2015 12:34 PM |
What's the benefit of using delay with a delay time of 0?
Is it because 0 will wait just a bit more than 0? |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 16 Feb 2015 12:38 PM |
| Just use Spawn, since that has the same functionality as Delay(0,...) |
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| 16 Feb 2015 12:38 PM |
| It's probably because they don't know about the "spawn" function, which is similar, but doesn't take a time value. |
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Stefan631
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| Joined: 23 Dec 2010 |
| Total Posts: 1350 |
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| 16 Feb 2015 12:38 PM |
Okay, thanks.
Is there any difference? |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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Stefan631
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| Joined: 23 Dec 2010 |
| Total Posts: 1350 |
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| 16 Feb 2015 12:44 PM |
Alright, thank you.
Why would someone use spawn in a PlayerAdded event? |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 16 Feb 2015 01:44 PM |
We would need to see the script to tell you that
Its probably because they have 2 things that both have waits in them that need to be happening at the same time. |
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Stefan631
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| Joined: 23 Dec 2010 |
| Total Posts: 1350 |
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