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Value Errors [Repost]

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DandamanGAMEZ is not online. DandamanGAMEZ
Joined: 13 Mar 2013
Total Posts: 156
16 Feb 2015 03:58 AM
SORRY FOR THE REPOST. The last one had links and these forums don't allow links sooo....


Hey there, so I've been attempting to fix my dang leader board for many centuries, and I'm actually to the very end.... But I CANNOT figure out this error.

-------------------------------------
Leader board script inside Workplace:
-------------------------------------

function onPlayerEntered(newPlayer)


local stats = Instance.new("IntValue")
stats.Name = "leaderstats"

local cash = Instance.new("IntValue")
cash.Name = "cash"
cash.Value = 0

local kills = Instance.new("IntValue")
kills.Name = "kills"
kills.Value = 0

local deaths = Instance.new("IntValue")
deaths.Name = "deaths"
deaths.Value = 0

cash.Parent = stats
stats.Parent = newPlayer
kills.Parent = stats
deaths.Parent = stats

while true do
if newPlayer.Character ~= nil then break end
wait(5)
end

local humanoid = newPlayer.Character.Humanoid

humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )


stats.Parent = newPlayer

end

function Send_DB_Event_Died(victim, killer)
local killername = "unknown"
if killer ~= nil then killername = killer.Name end
print(victim.Name, " was killed by ", killername)

if shared["deaths"] ~= nil then
shared["deaths"](victim, killer)
print("Death event sent.")
end
end

function Send_DB_Event_Kill(killer, victim)
print(killer.Name, " killed ", victim.Name)
if shared["kills"] ~= nil then
shared["kills"](killer, victim)
print("Kill event sent.")
end
end



function onHumanoidDied(humanoid, player)
local stats = player:findFirstChild("leaderstats")
if stats ~= nil then
local deaths = stats:findFirstChild("Deaths")
deaths.Value = deaths.Value + 1

local killer = getKillerOfHumanoidIfStillInGame(humanoid)

Send_DB_Event_Died(player, killer)
handleKillCount(humanoid, player)
end
end

function onPlayerRespawn(property, player)

if property == "Character" and player.Character ~= nil then
local humanoid = player.Character.Humanoid
local p = player
local h = humanoid
humanoid.Died:connect(function() onHumanoidDied(h, p) end )
end
end

function getKillerOfHumanoidIfStillInGame(humanoid)
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
local killer = tag.Value
if killer.Parent ~= nil then
return killer
end
end

return nil
end

function handleKillCount(humanoid, player)
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
if killer ~= nil then
local stats = killer:findFirstChild("leaderstats")
if stats ~= nil then
local kills = stats:findFirstChild("Kills")
if killer ~= player then
kills.Value = kills.Value + 1

else
kills.Value = kills.Value - 0

end
Send_DB_Event_Kill(killer, player)
end
end
end

game.Players.ChildAdded:connect(onPlayerEntered)


-------------------------------
Script inside Leader board GUI:
-------------------------------

player = script.Parent.Parent.Parent
player:WaitForChild("leaderstats")

function updategame()
local players=game.Players:GetChildren()
for i,v in pairs(players) do
players[v].PlayerGui.Leaderboard[player.Name].Value=player.Name.." "..kills..""..deaths ..""..cash
end
end


function update()
local c = script.Parent:GetChildren()
for i = 1,#c do
if string.sub(c[i].Name, 1, 11) == "PlayerLabel" then
c[i].Visible = false
end
end
for i = 1,#plr do
local item = script.Parent:findFirstChild("PlayerLabel" .. tostring(i))
if (item~=nil) then
item.Visible = true
item.Text = plr[i].Name.." "..kills..""..deaths..""..cash
end
end
end

player.leaderstats.kills.Value.Changed:connect(function (updatestatkill)
kills = player.leaderstats.kills.Value
updategame()
end)


player.leaderstats.deaths.Value.Changed:connect(function (updatestatdeaths)
deaths = player.leaderstats.deaths.Value
updategame()
end)


player.leaderstats.cash.Value.Changed:connect(function (updatestatcash)
cash = player.leaderstats.cash.Value
updategame()
end)

function getNumber(obj)
for i = 1,#plr do
if plr[i]==obj then
return i
end
end
end

plr = {}
p = game.Players:GetChildren()

for i = 1,#p do
table.insert(plr, p[i])
end

update()
game.Players.ChildAdded:connect(function (guy) table.insert(plr, guy) update() end)
game.Players.ChildRemoved:connect(function (guy) table.remove(plr, getNumber(guy)) update() end)

----------------------
Error it is producing:
----------------------

00:01:21.965 - Players.Player.PlayerGui.Leaderboard.Script:12: attempt to index field 'Value' (a number value)
00:01:21.965 - Stack Begin
00:01:21.966 - Script 'Players.Player.PlayerGui.Leaderboard.Script', Line 12
00:01:21.966 - Stack End

-----------------------------------------------------------------
Some Things I've tried (Cant remember all, I did a ton of stuff):
-----------------------------------------------------------------

1. Trying to change IntValue to NumberValue
2. Delaying the Children so the script has time to fully load
3. Different leader board scripts all the same result.
4. Some other misc stuff that I cant remember.



Thanks in Advance! Dan

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DandamanGAMEZ is not online. DandamanGAMEZ
Joined: 13 Mar 2013
Total Posts: 156
16 Feb 2015 04:01 AM
APOLOGIES! I switched up the code a bit before I posted, this is the error:

02:00:17.905 - Players.Player.PlayerGui.Leaderboard.Main:28: attempt to index field 'Value' (a number value)
02:00:17.906 - Stack Begin
02:00:17.906 - Script 'Players.Player.PlayerGui.Leaderboard.Main', Line 28
02:00:17.906 - Stack End


Again, sorry about that.
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