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Re: @Unclear,

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BIoodraven is not online. BIoodraven
Joined: 14 Sep 2014
Total Posts: 11981
15 Feb 2015 07:37 PM
First attempt at wallrunning; Rate?

http://www.roblox.com/Wallrunning-test-place?id=216344541

Bloodraven, President of Angular.
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BIoodraven is not online. BIoodraven
Joined: 14 Sep 2014
Total Posts: 11981
15 Feb 2015 07:41 PM
b

Bloodraven, President of Angular.
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MapleHash is not online. MapleHash
Joined: 11 Apr 2011
Total Posts: 19211
15 Feb 2015 07:42 PM
[ Content Deleted ]
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Azpzi is not online. Azpzi
Joined: 09 Jul 2012
Total Posts: 3243
15 Feb 2015 07:42 PM
Very glitchy, it's a good idea. Keep trying

Galvanic | Fear is an illusion
http://www.roblox.com/Forum/ShowPost.aspx?PostID=155710141
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Pragmatist is online. Pragmatist
Joined: 17 Oct 2008
Total Posts: 16170
15 Feb 2015 07:42 PM
Not bad but are you supposed to shoot up the wall when you walk towards it?
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BIoodraven is not online. BIoodraven
Joined: 14 Sep 2014
Total Posts: 11981
15 Feb 2015 07:43 PM
@Prag, I'm working that out right now, seems the be the biggest glitch at the moment.

Bloodraven, President of Angular.
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Unclear is not online. Unclear
Joined: 27 Aug 2011
Total Posts: 17060
15 Feb 2015 07:44 PM
You need:
- Delta angular tilt based upon incident angle.
- More natural orientation based upon distance from wall (I don't want to look like I'm running on the air near the wall, my leg should be touching the wall).
- Some sort of indication that I am wallrunning and that it's different from regular running.
- Better detection of wallrunning, it shouldn't be difficult to initiate at all.
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BIoodraven is not online. BIoodraven
Joined: 14 Sep 2014
Total Posts: 11981
15 Feb 2015 07:51 PM
You need:
- Delta angular tilt based upon incident angle.


- More natural orientation based upon distance from wall (I don't want to look like I'm running on the air near the wall, my leg should be touching the wall).
I should probably just decrease my raycast distance.


- Some sort of indication that I am wallrunning and that it's different from regular running.
What do you mean like this? Like in the script, or something the user can see? Currently it gives them a Wallrunning status.


- Better detection of wallrunning, it shouldn't be difficult to initiate at all.
I'm currently using RayCast
Right Side Detection:
local function castRightSideRay()
runThread(function()
hit = ray(Root.Position,
Root.CFrame:toWorldSpace(CFrame.new(4,0,0)).p,
Root.CFrame.p,
{localCharacter})
end)
return hit
end

Left Side Detection:
local function castLeftSideRay()
runThread(function()
hit = ray(Root.Position,
Root.CFrame:toWorldSpace(CFrame.new(-4,0,0)).p,
Root.CFrame.p,
{localCharacter})
end)
return hit
end

Bloodraven, President of Angular.
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Unclear is not online. Unclear
Joined: 27 Aug 2011
Total Posts: 17060
15 Feb 2015 07:54 PM
if you're thinking it of a right and left sort of thing you're doing it wrong
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BIoodraven is not online. BIoodraven
Joined: 14 Sep 2014
Total Posts: 11981
15 Feb 2015 07:55 PM
O_o

How do you do it? I'm currently using raycast, so what should I use instead?

Bloodraven, President of Angular.
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Unclear is not online. Unclear
Joined: 27 Aug 2011
Total Posts: 17060
15 Feb 2015 07:56 PM
you should be doing math obviously things are not a black and white sort of thing you need to take into account all cases
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SkeletalOrigin is not online. SkeletalOrigin
Joined: 16 Aug 2012
Total Posts: 8359
15 Feb 2015 07:56 PM
I love Albert's bluntness, not going to lie xD

| Skelecore, clan of magic and wizardry | #RespectThePot
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