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Re: how do i insert audio?

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MemphisBlues is not online. MemphisBlues
Joined: 02 Jun 2014
Total Posts: 6454
14 Feb 2015 04:44 PM
help
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MemphisBlues is not online. MemphisBlues
Joined: 02 Jun 2014
Total Posts: 6454
14 Feb 2015 04:45 PM
help for love of god
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MemphisBlues is not online. MemphisBlues
Joined: 02 Jun 2014
Total Posts: 6454
14 Feb 2015 04:46 PM
Help please!
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MemphisBlues is not online. MemphisBlues
Joined: 02 Jun 2014
Total Posts: 6454
14 Feb 2015 04:52 PM
help pls i ned real ned help with this
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WhiteFur2020 is not online. WhiteFur2020
Joined: 06 Feb 2015
Total Posts: 20
14 Feb 2015 06:31 PM
Simply add a Sound object into the game and set the Sound ID
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MemphisBlues is not online. MemphisBlues
Joined: 02 Jun 2014
Total Posts: 6454
14 Feb 2015 06:39 PM
IT NO WORK!

I ALRED FOUND way
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WhiteFur2020 is not online. WhiteFur2020
Joined: 06 Feb 2015
Total Posts: 20
14 Feb 2015 06:56 PM
oh yeah. you also need to add a script:

game.Workspace.Sound:Play()
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WhiteFur2020 is not online. WhiteFur2020
Joined: 06 Feb 2015
Total Posts: 20
14 Feb 2015 06:57 PM
Sorry. :(
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MemphisBlues is not online. MemphisBlues
Joined: 02 Jun 2014
Total Posts: 6454
14 Feb 2015 06:58 PM
I already found out what to do.
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RowanMcJak1 is not online. RowanMcJak1
Joined: 23 Jun 2010
Total Posts: 8487
14 Feb 2015 07:00 PM
Right click workspace->Insert Object->Sound
Go to the sound's properties, and type in the SoundID and the volume
Right click workspace->Insert Object->Script
In the script, type:
game.Workspace.Soundname:Play()
Soundname is the name of your sound
If you want to add sound to a block so that it becomes louder as you get closer, you should insert the sound into a block by right-clicking and inserting a sound.
game.Workspace.Partname.Soundname:Play()
Partname and soundname would depend on what the part and sound are
Good luck! :)
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