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| 14 Feb 2015 04:52 PM |
| help pls i ned real ned help with this |
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| 14 Feb 2015 06:31 PM |
| Simply add a Sound object into the game and set the Sound ID |
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| 14 Feb 2015 06:39 PM |
IT NO WORK!
I ALRED FOUND way |
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| 14 Feb 2015 06:56 PM |
oh yeah. you also need to add a script:
game.Workspace.Sound:Play() |
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| 14 Feb 2015 06:58 PM |
| I already found out what to do. |
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| 14 Feb 2015 07:00 PM |
Right click workspace->Insert Object->Sound Go to the sound's properties, and type in the SoundID and the volume Right click workspace->Insert Object->Script In the script, type: game.Workspace.Soundname:Play() Soundname is the name of your sound If you want to add sound to a block so that it becomes louder as you get closer, you should insert the sound into a block by right-clicking and inserting a sound. game.Workspace.Partname.Soundname:Play() Partname and soundname would depend on what the part and sound are Good luck! :) |
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