NotAshley
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| Joined: 16 Jan 2014 |
| Total Posts: 14257 |
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| 12 Feb 2015 11:23 PM |
Following in the style of Fenrier, how would I go about creating "poses" for the character that change smoothly under certain conditions (i.e idle, walking, etc.)? Would I make a pseudo-character or is there a way to change the torso's position without messing anything up?
Also, is there an easier way to create poses and character states than trying numbers and hitting Test over and over again? |
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025110
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| Joined: 23 Nov 2012 |
| Total Posts: 57661 |
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NotAshley
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| Joined: 16 Jan 2014 |
| Total Posts: 14257 |
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| 12 Feb 2015 11:26 PM |
| @025110 I perfer CFrame because I can take it to Script Builders and share it easily as a standalone thing. |
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| 12 Feb 2015 11:26 PM |
Well you could use roblox's animation editor.
( ͡ಠ ͜ʖಠ) |
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025110
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| Joined: 23 Nov 2012 |
| Total Posts: 57661 |
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| 12 Feb 2015 11:27 PM |
well you can't really do it with CFrame unless you add new arms
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| 12 Feb 2015 11:27 PM |
Woops, didn't read that post. Anyways, if you do decide to take the more complicated and less optimized route, you could always CLerp.
( ͡ಠ ͜ʖಠ) |
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| 12 Feb 2015 11:27 PM |
And you don't need new arms lol.
( ͡ಠ ͜ʖಠ) |
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NotAshley
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| Joined: 16 Jan 2014 |
| Total Posts: 14257 |
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| 12 Feb 2015 11:27 PM |
| @LeitrisArcade again, I like CFrame better for many reasons |
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025110
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| Joined: 23 Nov 2012 |
| Total Posts: 57661 |
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| 12 Feb 2015 11:28 PM |
@let
well she insist on taking the most complicated way and wants to use cframe so.. |
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NotAshley
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| Joined: 16 Jan 2014 |
| Total Posts: 14257 |
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| 12 Feb 2015 11:29 PM |
"you could always CLerp"
How would I do this exactly? |
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025110
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| Joined: 23 Nov 2012 |
| Total Posts: 57661 |
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| 12 Feb 2015 11:30 PM |
| http://www.roblox.com/Forum/ShowPost.aspx?PostID=101508865 |
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NotAshley
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| Joined: 16 Jan 2014 |
| Total Posts: 14257 |
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| 12 Feb 2015 11:31 PM |
| @025110 thanks for the link |
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