birm123
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| Joined: 06 Oct 2012 |
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| 04 Feb 2015 05:24 PM |
Tribe Sheet- Tribe Name: Imitatores Dei Religion: A simple system that praises three main gods.
The Night God - The Night God is the equivalent of most military god/goddesses. He watches over his people every night to make sure they are comforted and protected. He is the one who turns a blind eye to most evil causes, and he cloaks them. The people often say he's teaching them about protection due to this or he's practicing a form of 'hona', an act of revenge against that person.
The Sun God - The Sun God keeps them warm, fed, and happy. Considered the mother god, they pray to her daily and allow themselves time to relax in her glory. She is often considered shy and wishes to have no attention placed on her, which is why people's eyes hurt when they stare at her.
The Worker God - The Worker God builds everything and keeps everything in nature running. He is considered the main point of inspiration for all advancements and learning and is believed to have created the language the Imitatores Dei speak. There is no better service for him then inventing something and sanctifying it in his name, be it weapon or tool.
Alphabet[NOT REQUIRED!]: Latin. Symbol[NOT REQUIRED!]: N/A Families[Up to 3]: 2 Population[Up to 15{for start}]: 13 Customs: Pray often, and keep yourself clean and holy as possible. The greatest way to appease the gods it to work and build on what they gave you, so they work themselves to death.
Personal Sheet- Name: Regis Age: 27, starting to get old in the tooth. Gender: Male Family Name: N/A Family["wife", children, father/mother, etc] He is single and not ready to mingle.
The Imitatores Dei tribe of thirteen people marched - led by Regis - searching for a new land, determined to create a new home that will last them until the eternal embrace of death grasps them. Your tribe turn to you to choose a suitable location for their new home.
Select carefully. Wherever you choose to live will impact your tribe and it's generations to come.
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| 04 Feb 2015 07:04 PM |
| Scout out the land a bit. What's near by and how close is it? I want to know where I could find resources and food needed for the camp before I make my choice. |
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birm123
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| Joined: 06 Oct 2012 |
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| 04 Feb 2015 09:50 PM |
Up North and easily spotted is a large mountain. The benefits of this location would likely be combat related; invading forces would have to march up the mountain[which could take quite some time], as well as possibly being pestered by rocks and other weapons your people are throwing down in defense. Later in the ISRP you can also use some of the metals found in the mountain to create better weapons and armor. However, possible disadvantages may include scarcity of water and less food than your people are used to. Food isn't necessarily scarce, however most of the animals there are quite large and dangerous, meaning that it would take quite the person to take down one of the beasts on the mountain. Water is rare here, and the closest large source of water is the river to the East.
To your East is the river, which can provide a great water source and as well a great defensive position if you are to face invaders from across the river later in the future. It also, obviously, provides a fresh source of water and fish, meaning that you'll be quite stocked up for the harsh winters when your soon to be farms may be less than effective. Other wildlife lives here, however you may find it a bit difficult to deal with the potential flooding and overflowing the river may bring. Also, if you're forced to retreat during combat, you will be heavily slowed, allowing your opponents a near free shot to take you down.
On the West is a massive forest, far from the mountain however close enough to the river for irrigation. Many animals and plant life reside here, allowing for a great source of food. IT takes a days journey to get to the river and another day to get back, however soon enough there may be technology to enable this slow process. However, in order to be effective in combat anyone trained with weapons would have to adapt their fighting styles to match the forest; they'd have to be able to climb trees, blend in, etc.
Your tribe is torn in the decision. Only you may make the final choice. |
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| 04 Feb 2015 10:12 PM |
| "We should settle to the North East. We have a mountain in which we can get stone from the mountain and water from the river easier, which will help us irrigate our crops and store food. We would have to go quite a ways for wood which is the only problem I see with settling in the NE. Does anyone disagree with me on this?" I ask, making sure that my decision makes sense. I trust my group around me to make informed decisions and I might be missing something obvious. |
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birm123
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| Joined: 06 Oct 2012 |
| Total Posts: 16942 |
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| 04 Feb 2015 10:31 PM |
(Please dismiss any grammatical errors and short posts; mobile is terrible)
None of your group seem to have much of a problem with your reasoning. On the contrary; most of them seem to highly agree with your decision and appear to be quite eager to begin settling in their new home.
This is your final chance to go back. If you are positive this is the preferred spot, name the river, mountain, and village. |
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| 06 Feb 2015 09:59 PM |
Gradien River
Rova Village
Mt. Noctus |
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birm123
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| Joined: 06 Oct 2012 |
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| 07 Feb 2015 08:53 AM |
| The three locations are officially named, the names approved greatly by a majority of your tribe. They await your orders to begin building the village. A suggestion would be to divide them into group so you can complete multiple tasks at once, as well as being able to create clothing if you hunt, and having shelter for constructing a house. |
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| 07 Feb 2015 11:12 AM |
| Send both families out to gather wood, bring them back, and build houses. Once we have shelter we can divide them up to do different tasks. |
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birm123
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| Joined: 06 Oct 2012 |
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| 07 Feb 2015 12:09 PM |
Which shelter type would you prefer:
*Tent: Easier to construct, cheaper, and able to be taken to other places if the situation arises. However, tents are much weaker to weather and can be blown away by high winds, no matter how attached to the ground they are. Useful for tribes focused more on hunting.
*Hut: A bit harder to build and more costly, huts can very expensive if you need to build a lot of them at the same time. Unlike the tents, however, they are very resistant to weather and would only be able to be blown away during very bad storms such as tornadoes. Good for tribes focused on the other aspects of life.
*Longhouse: A tribe could have a maximum at two for the starting, simply for the fact hat it takes quite the time to build and is very expensive. Can house two families, and is almost impossible to be moved by even the strongest winds. However, it is not recommended completely due to it's high cost and time to construct. |
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Lices
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| Joined: 31 Jan 2015 |
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| 07 Feb 2015 01:30 PM |
| Start construction on huts. |
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Lices
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| Joined: 31 Jan 2015 |
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birm123
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| Joined: 06 Oct 2012 |
| Total Posts: 16942 |
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| 11 Feb 2015 04:57 PM |
[Sorry about that] Your people begin to set off, building huts and occasionally killing an animal that strays too close to the village for comfort. Yours is the first to be built, and is currently planned to be larger than the others, if only by a bit. If you do not agree with this plan you are very welcome to change it. Meanwhile, you notice that some of your people's primitive clothing is a bit worn out, and it won't be long before they turn to either little or no use. |
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| 11 Feb 2015 05:00 PM |
| Make mine the smallest, I need the least space because it's just me. |
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birm123
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| Joined: 06 Oct 2012 |
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| 11 Feb 2015 05:03 PM |
| The plans are changed, and the already in progress large hut for you has been shifted to suit the needs of those bonded together and with a family. Yours is easiest to complete as it is the smallest, and the others aren't too large either. It get's to the point where you could divide your people's tasks and still have the huts completed in very small time. |
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| 11 Feb 2015 05:23 PM |
| Get the people who work the best together to go out hunting with stones. If they have bad clothing, swap them out with the ones that have decentish ones. |
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vamking12
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| Joined: 08 May 2010 |
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birm123
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| Joined: 06 Oct 2012 |
| Total Posts: 16942 |
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| 11 Feb 2015 05:43 PM |
Your people with the better clothing protest at first, but finally[and quite reluctantly] give in and trade off the clothing.
[Will do Vam] |
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| 11 Feb 2015 05:50 PM |
| Thank them. Tell hunters to go out and kill animals to make more clothing. |
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birm123
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| Joined: 06 Oct 2012 |
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| 11 Feb 2015 05:52 PM |
| Your hunters nod, and use leftover supplies as weapons. They set off to the river in search of animals. |
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birm123
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| Joined: 06 Oct 2012 |
| Total Posts: 16942 |
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| 11 Feb 2015 05:57 PM |
Completed, for the most part, though some of your people have taken the task of decorating the huts with leaves and pretty flowers. Only one hasn't been completed structurally.
*A woman is now expecting a child. |
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| 11 Feb 2015 06:20 PM |
| Let them finish decorating for right now, they deserve a break. I would like to go out and do some basic exploration on the mountain. |
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birm123
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| Joined: 06 Oct 2012 |
| Total Posts: 16942 |
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| 11 Feb 2015 06:35 PM |
| The mountain is rather rough, particularly at the bottom, though it does seem to soften up a bit as you get higher up, which you could consider odd as you have little experience in mountains, so it could like a bit weird and unnatural. A few animals resided here, though mostly big prey such as large catlike creatures and bears that could quickly kill even you if you were alone. The bottom has many pebbles and rocks that have fallen from the mountain over time, and a few of them are differently colored, though it is likely you put little to no thought in them, at least at the moment. |
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