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| 12 Feb 2015 04:29 PM |
| I have many problems with creating complex models. During assembly, often for about a second the bricks appear distorted. After more developing, bricks don't connect completely to bricks, and it becomes impossible to work on the model. Anyone know the issue? It occurs with every complex model I attempt. |
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| 12 Feb 2015 05:22 PM |
| Are you talking about the slight off-set of parts when you place it? Little tiny cracks in them that aren't small enough to cover perfectly? |
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| 13 Feb 2015 03:26 PM |
| Yes, that is the problem, which leads to more major problem that keep the bricks from sticking together. |
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| 13 Feb 2015 03:33 PM |
| This has been a problem for me for years. |
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| 14 Feb 2015 05:33 PM |
| I've seen models people made that have so many complex parts. How do they even do it? |
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Cytheur
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| Joined: 12 Aug 2014 |
| Total Posts: 7328 |
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| 14 Feb 2015 05:47 PM |
It's not even that.
Just make sure you're building with Symmetric bricks and not Custom and that usually fixes the problem.
The reason for this happening to you is the fact many of the bricks you are building with have a size of
Ex: 1,5,3.2 [ Notice the .2 after the 3. ]
Setting the bricks to Symmetric basically makes it so no blocks can have decimals in them. And roblox doesn't let you place block next to other blocks easily if there is a space less than 1 between the blocks. Meaning that if you put the 3.2 block next to a block with a 3 at the end, there would be a 0.8 of a stud size gab between the two bricks. Therefore ruining everything. |
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| 14 Feb 2015 05:47 PM |
| i used to get the bug, now all my parts have smooth surfaces, wedges seem to be the most buggiest when you place them with surfaces such as glue, inlet |
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Cytheur
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| Joined: 12 Aug 2014 |
| Total Posts: 7328 |
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| 14 Feb 2015 05:50 PM |
@Charizard45
I hope your wedges are the same FormFactor as your other bricks. |
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FPSPwnz0r
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| Joined: 27 Jun 2011 |
| Total Posts: 2737 |
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| 14 Feb 2015 09:46 PM |
| Follow all the tips and also try reinstalling studio. I had this a LOT too, and it made me really, really angry :/ |
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Scottifly
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| Joined: 30 Jan 2011 |
| Total Posts: 9180 |
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| 14 Feb 2015 09:46 PM |
Also, are you using Anchored Parts? If you use Welds, Glue or other joins, even in Edit mode, they can shift around.
For Parts that need to move keep them Anchored and build your model, then use a Weld script such as Crazyman32's Auto Weld which takes all the Parts in the model it's in, Welds them together, unanchors them and then removes itself. |
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| 15 Feb 2015 05:57 AM |
| @cytheur i've never had issues when wedges have any different formfactor but what i do know for sure is anchoring and removing all surface types other than smooth does fix the issue atleast for me anyways |
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shinshin
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| Joined: 21 Dec 2009 |
| Total Posts: 726 |
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| 15 Feb 2015 05:59 AM |
Hm. wierd. I just finished building a pretty complex city street and, yes i had small gaps, but i just moveed them down until it fit. never seemed to bother me |
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| 15 Feb 2015 09:26 AM |
| Hmm, I looked at symmetric bricks, but it turns out by default when I create a brick it defaults as symmetric. However the size still has decimals in it. What gives? |
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| 15 Feb 2015 09:27 AM |
| I'm going to attempt setting brick movements to 1-stud to keep block sizes rounded. |
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Scottifly
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| Joined: 30 Jan 2011 |
| Total Posts: 9180 |
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| 15 Feb 2015 04:12 PM |
| 1 stud or 1/5 stud works best for me. |
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