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| 11 Feb 2015 06:44 AM |
Basic idea is that you store one map in game, say your starting map. Instead of keeping your other models in the conventional lighting section, don't store them in game. Create them in a 'dev' place, and then export them as a private model. When you want to change map, import it using it's URL and load it into your game. This means you can have unlimited maps! GG no RE |
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cala13er
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| Joined: 07 Feb 2010 |
| Total Posts: 191 |
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| 11 Feb 2015 07:21 AM |
| This is what "Server Storage" is for... |
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