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Ultimate Lag Reductor for multi-map games.

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WolfgangVonPrinz is not online. WolfgangVonPrinz
Joined: 24 Oct 2013
Total Posts: 4656
11 Feb 2015 06:44 AM
Basic idea is that you store one map in game, say your starting map. Instead of keeping your other models in the conventional lighting section, don't store them in game. Create them in a 'dev' place, and then export them as a private model. When you want to change map, import it using it's URL and load it into your game. This means you can have unlimited maps!
GG no RE
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cala13er is not online. cala13er
Joined: 07 Feb 2010
Total Posts: 191
11 Feb 2015 07:21 AM
This is what "Server Storage" is for...
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