generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Game Creation and Development » Scripters
Home Search
 

Re: How long (estimated) would it take to save a value to a DS

Previous Thread :: Next Thread 
ChiefDelta is not online. ChiefDelta
Joined: 05 Nov 2010
Total Posts: 13071
10 Feb 2015 10:59 PM
Studio's glitchy right now


how many seconds

I'm asking because of game.OnClose
Report Abuse
Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
10 Feb 2015 11:01 PM
game.OnClose will delay the closure of a server if there's a yeild in the function so there's no need to worry

game.OnClose = function() wait'5'; end -->waits 5 seconds before server closes.
Report Abuse
128GB is not online. 128GB
Joined: 17 Apr 2014
Total Posts: 8056
10 Feb 2015 11:03 PM
If a lot of people are in your game and you save on close and you need to shutdown all for an update it would cause problems of so many attempted saves at once
Report Abuse
ChiefDelta is not online. ChiefDelta
Joined: 05 Nov 2010
Total Posts: 13071
10 Feb 2015 11:04 PM
@Goulstem

I know that, but I'm going to save emergency data there and it has a max limit of 30 seconds.

@128GB

that's why i'm asking this

most data is saved in a loop but this is for very important stuff
Report Abuse
Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
10 Feb 2015 11:06 PM
Well I doubt your saving would take 30+ seconds.
Report Abuse
ChiefDelta is not online. ChiefDelta
Joined: 05 Nov 2010
Total Posts: 13071
10 Feb 2015 11:07 PM
20 player servers.
Report Abuse
Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
10 Feb 2015 11:09 PM
Seeing as how generic for loops are close to instantaneous without a yeild, and that DataStores update in no time at all, I hightly doubt you'd exceed 30 seconds unless you're being silly and putting in waits for no reason. But also be careful to not go over the DS request limit or else you will be screwed lol
Report Abuse
ChiefDelta is not online. ChiefDelta
Joined: 05 Nov 2010
Total Posts: 13071
10 Feb 2015 11:10 PM
could you save a request in 1 second or less
Report Abuse
Ruinable is not online. Ruinable
Joined: 14 Sep 2014
Total Posts: 8903
10 Feb 2015 11:13 PM
Try doing

Now = tick()
-datasave
Later =tick()
print(Later-Now)

Report Abuse
ChiefDelta is not online. ChiefDelta
Joined: 05 Nov 2010
Total Posts: 13071
10 Feb 2015 11:13 PM
ID 17 errors I can't test anything in a live game
Report Abuse
Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
10 Feb 2015 11:14 PM
Mhmm.. but then again if you have a system where people can save at their own will then if a bunch of people save right before the server closes then you could exceed the DS request limit per minute(hehe, rhymes). So it's a gamble. I would just find an alternative, what are you trying to accomplish here?
Report Abuse
Ruinable is not online. Ruinable
Joined: 14 Sep 2014
Total Posts: 8903
10 Feb 2015 11:14 PM
O_o
Reinstall roblox
Report Abuse
128GB is not online. 128GB
Joined: 17 Apr 2014
Total Posts: 8056
10 Feb 2015 11:16 PM
@Goul
If he saves 20 people on close it could exceed the limit too, thats what we were talking about
Report Abuse
ChiefDelta is not online. ChiefDelta
Joined: 05 Nov 2010
Total Posts: 13071
10 Feb 2015 11:17 PM
My datastore system:

-Loop every 60 seconds, save 3 values with 3 different calls to SetAsync().
-Save dev product purchases immediately (gambling here that it won't get over the limit, but hey if it does I just got a ton of robux right?)

-Save important data that needs to be saved (likely a single call) in game.OnClose, part of a login bonus system or possibly something else.
Report Abuse
Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
10 Feb 2015 11:19 PM
Limit for Setting async is (60 + numPlayers * 10)
So 60 + (20) * 10 ~ 60 + 200 ~ 260.
260 limit per minute.. I doubt you'll exceed the limit with a game.onclose solely
Report Abuse
128GB is not online. 128GB
Joined: 17 Apr 2014
Total Posts: 8056
10 Feb 2015 11:21 PM
That would easily go over if a couple of servers are opened and then closed
Report Abuse
ChiefDelta is not online. ChiefDelta
Joined: 05 Nov 2010
Total Posts: 13071
10 Feb 2015 11:21 PM
But it's about how long it would take.

The max amount of time game.OnClose can yield is 30 seconds, and if we're talking about 20 players (maybe even up to 25), that could be a problem if a datastore call on average takes say 1.5 seconds.
Report Abuse
ChiefDelta is not online. ChiefDelta
Joined: 05 Nov 2010
Total Posts: 13071
10 Feb 2015 11:22 PM
"That would easily go over if a couple of servers are opened and then closed"

Datastore limits are per server.
Report Abuse
Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
10 Feb 2015 11:23 PM
^
Report Abuse
128GB is not online. 128GB
Joined: 17 Apr 2014
Total Posts: 8056
10 Feb 2015 11:25 PM
I'm pretty sure theres a limit thats not per server too though

Report Abuse
ChiefDelta is not online. ChiefDelta
Joined: 05 Nov 2010
Total Posts: 13071
10 Feb 2015 11:27 PM
No, none exists.
Report Abuse
128GB is not online. 128GB
Joined: 17 Apr 2014
Total Posts: 8056
10 Feb 2015 11:27 PM
Oh, well then 30 seconds would be plenty of time for it to save, it would take almost no time at all to save it
Report Abuse
ChiefDelta is not online. ChiefDelta
Joined: 05 Nov 2010
Total Posts: 13071
10 Feb 2015 11:30 PM
ok I'll take your word for it

but let me tell you if this ends up NOT being the case and this hits the front page and there a bad problem, I WILL hack you.
Report Abuse
128GB is not online. 128GB
Joined: 17 Apr 2014
Total Posts: 8056
10 Feb 2015 11:37 PM
h4x0r

You spawn() each save so it doesn't wait for it to finish saving before saving the next one

Like

for _, player in next, game.Players:GetPlayers() do
spawn(function()
--[[Save player]]
end)
end
Report Abuse
128GB is not online. 128GB
Joined: 17 Apr 2014
Total Posts: 8056
10 Feb 2015 11:38 PM
You could spawn() each save so it doesn't wait for it to finish saving before saving the next one*
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Game Creation and Development » Scripters
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image