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| 06 Feb 2015 07:42 PM |
You awoke. The world shook around you as your best friend was hauling you to the helicopter. Where were you? What were you doing? These questions spun around your mind as gunfire and bullets ran past your head as you were lifted into an awaiting Pave Low. "He needs immediate medical treatment or he'll die! Get an IV now!" A voice said. It was the same man that was carrying you to the Pave Low. Scuffling is heard as you are hooked up to an IV bag. "It's gonna be alright buddy, I've got you." Those were the very last words you heard before you fell into a void of black. While you are in that void of black, you start to remember everything. You were a young man in the (insert military group you were in), in Prague, Austria, assigned to assassinate the one man who set the world on fire. He was at a meeting in Prague, to discuss how to invade the rest of the world. He already took over Germany, he took over Russia easily, using dual terrorist attacks on America and Russia, to easily blame the other and start a war. Now, the world returned in an explosion of color as you gasped. Your M4 rifle lay beside you as you were carried into a dark room, where a man awaited. You arrived on an aircraft carrier somewhere in the Atlantic ocean. "Hello. First combat mission, eh? Well, you're not alone. Say hello to your new squadmates." And then the man pointed to the people you'd have to live with until you're shot in the face.
--Synopsis-- You played a part in the mission to bring down the clever, evil man that caused world war three. You were wounded terribly and you were assigned to a new squad, your previous was either eliminated or dead. I have put time in building the class system. I may also add that you are stationed aboard an aircraft carrier, and cash can be earned to buy new guns and attachments, even more can be earned by completing challenges. --Weapons--
WEAPONS Weapons will be divided into catergories and sub categories. HANDGUNS AND AUTO PISTOLS Colt M1911 SIG SAUER P226 Glock 17 H&K USP 45 WALTHER P99 MPP43 Grach (can be obtained from fallen enemies.) CZ75 Colt Anaconda 44. Berreta M9 FN Five SeveN FNP Tac 45 Glock 18 All pistols cost 200 cash. SUB MACHINE GUNS AND PDWs FN P90 MP5 °variant° MP5K H&K UMP 45 VZ. 83 Scorpion MP7A1 Vector Super V All submachine guns and PDWs cost 200 cash. ASSAULT RIFLES AND CARBINES M4A1 M16A4/M16A3 AAC Honey Badger Magpul Masada ACR Steyr AUG A3 MTAR 21 FN F2000 Sig Sauer 556 Type 95 M27 M8A3 HK 416 Colt CM901 'SPECIAL' FAD SCAR H/L Berreta ARX 160 All assault rifles except the FAD cost 500. Only one assault rifle may be chosen. The FAD costs 600 cash. Shotguns Benneli M4 Franchi SPAS 12 AA12 Armsel Striker Remington 860MCS Kel Tec KSG 12 All shotguns cost 500 cash. Light Machine Guns H&K MG36 M60E4 M249 SAW LSAT M27 IAR All LMG's cost 900 cash. Sniper Rifles Dragunov SVD *variant* SVU Chey-Tac Intervention MK 14 EBR M24 Barrett 50 Cal Remington USR L96A1 PSG 11 'EXCLUSIVE' WA2000 All sniper rifles cost 700 cash, an exception is the WA2000, and the Fifty Cal. The fifty Cal is exclusive to certain missions and the WA2000 costs 1000 cash. You will be given a free sidearm. Grenades: M67 Smoke Grenade M84 Flashbang Flare WP grenade Chaff Grenade All grenades cost 50 for each grenade, four total may be chosen. The chaff grenade disables electronics for a short time, including enemy radios. --Attachments--
ATTACHMENTS
Note: Some attachments can not be attached to certain weapons. An example would be the Honey Badger, since it has an intergrated silencer, no barrel modifications can be mounted. Some attachments are also exclusive to certain types of weapons. Sights: Eotech Holographic Sight Red dot sight Trijcon ACOG scope Thermal Sight
All sights are 60 cash. Barrel modifications:
Condor suppressor (Silencer for pistols)
Muzzle Brake
CTCW Compact Suppressor (for all assault rifles, SMG's, Carbines, PDWs, sniper rifles, and LMGs.)
Extended Barrel
All barrel Mods cost 50 cash.
Side Modifications AN PEQ 6
The AN PEQ is a free attachment.
Underbarrel Modifications
M320
M203
Masterkey Shotgun
Foregrip
Ergonamic Grip
The M320, the M203, and the masterkey cost 200 cash, the grips 100.
Magazine modifications:
Dual Magazines Sanded Magazines Ergonomic Magazines Magazine modifications are 10 cash. --Perks--
Perks:
Note: all perks are free, four can be chosen.
Speed: Run faster after running those extra laps at BT.
Ninja: Sneek undetected in enemy bases, it doesn't mean you are totally silent, just more silent than without it.
Strong Man: lift things better.
Marksman: Accuracy perk, one is more accurate.
Endurance: Like Ninja, except you endure more pain/being in an uncomfortable environment. Tactician: Detect possible Enemy movement, and best entry points.
Tracker: You spend time tracking where enemies are. Useful to finding hidden snipers and such.
Detrimental: Create disguises to infiltrate. You create more fool proof disguises than one without.
Brainiac: Useful with Detrimental, you can speek several languages and you are less likely to be 'burnt' with a disguise. Also useful for fooling an enemy patrol to think another patrol is nearby.
--Cs' s/gun cses--
Character/Gun Sheets Name: Age: Gender: Upper bodywear: (Optional, if not chosen your character will be given Olive Drab type uniform. Your character can change clothes for every mission.) Lower bodywear: (same as above, Optional) Boots: (Optional) Forearms ( Optional, can include gloves and watches.) Head: (Optional, can put headgear such as boonie hats here.) Physical appearance: Bio: Personality: (Optional) Other: Gun Sheet: Gun: Stock: Magazine: (mods are put here, as well as mag type) Barrel: (any barrel mods put here) Rail (any sights put here) Underbarrel: (any underbarrels put here) Side (AN PEQ 6 is allowed here) Camo: (optional) Sidearm sheet: Sidearm name: Any sidearm Mods: (Note, sidearms can have tac lights and laser sights.) (revolvers are excluded from mods)
--Rules--
The usual, RP Rules, roblox rules. And no ten thousand grenades, or any sort. Non admins are given 1,000 in cash to buy weapons, mods, and attachments. Admins are 3,000. |
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static321
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| Joined: 09 Sep 2013 |
| Total Posts: 3222 |
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| 06 Feb 2015 08:00 PM |
| seems like a cool story, give me time to choose |
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| 06 Feb 2015 08:04 PM |
Marked Though, my knowledge of guns is fairly limited
"I used to be an adventurer like you, but that was before the plague hit..." |
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| 06 Feb 2015 08:07 PM |
| If you need help, give me a preference of what you'd like. |
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| 06 Feb 2015 08:14 PM |
I dunno If anything, I'll probably make a stealthy, assassin esc character So, maybe a good silence pistol and SMG?
"I used to be an adventurer like you, but that was before the plague hit..." |
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marc12267
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| Joined: 25 Nov 2008 |
| Total Posts: 25897 |
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| 06 Feb 2015 08:15 PM |
Marked. Could play as the father of Brahm Leyton (which might complete the Leyton family tree...) or someone with a completely different last name. |
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| 06 Feb 2015 08:17 PM |
| (I'd reccomend the FNP-45, and the Vector Super V. Both use the same ammunition-The common 45. ACP-, and are ideal for stealth roles, due to concealability, and flexibility. |
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| 06 Feb 2015 08:19 PM |
(Like, go ahead marc. Don't ask me about everything. I'll make my cs later tonight. ) |
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marc12267
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| Joined: 25 Nov 2008 |
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| 06 Feb 2015 08:23 PM |
K den. I'll make a CS later
"I used to be an adventurer like you, but that was before the plague hit..." |
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LNG257
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| Joined: 13 Jun 2012 |
| Total Posts: 11767 |
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| 06 Feb 2015 08:44 PM |
Marked.
Will make a CS after research. |
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LNG257
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| Joined: 13 Jun 2012 |
| Total Posts: 11767 |
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| 06 Feb 2015 09:37 PM |
Rock
I got some questions before I can complete my CS.
First, what do you mean by Stock? Do you mean stock as in weapon stock, as some kind of mod you forgot to put in? Or is it the variant?
Second, explain to me what Extended Barrel, Sanded Magazines, and Ergonomic Magazines do.
Third, tell me where I put perks in my CS. |
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| 06 Feb 2015 09:43 PM |
1. Yes, by stock I mean buttstock. You can choose types of stocks, for example skeleton stocks, rifle stocks, collapsible stocks, etc. 2. Extended barrel allows you to hit targets farther, sanded magazines allow for quicker reloads, and ergonomic magazines allow for stability, acting as a cross between a foregrip and a magazine. |
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| 06 Feb 2015 10:32 PM |
Name: Dallas Holland Age: 31 Gender: Male Upper bodywear: (Optional, if not chosen your character will be given Olive Drab type uniform. Your character can change clothes for every mission.) I'll just leave this, lower bodywear, and boots blank Lower bodywear: (same as above, Optional) Boots: (Optional) Forearms ( Optional, can include gloves and watches.) Dallas has a small, black watch on his left arm. It's off by three minutes, but function as it should otherwise. Head: (Optional, can put headgear such as boonie hats here.) Dallas wears a short, black top hat a top his head. Physical appearance: Dallas is a normal sized person, standing at just over 6'4, and weights 172 pounds. Is build is thin, with a bit muscle in his arms. His face is fairly normal, being somewhere between diamond shaped and round-ish, He's clean shaven, with no upper or lower lip hair to speak of. He does, however, have rather bushy eyebrows. His eyes are also fairly normal, being a very normal oval shape, but have a rather odd coloring to them. Both eyes are purple, which is a very odd eye color for anyone to have. His features otherwise are very standard adult male proportions and looks. He keeps his hair fairly short, and keeps it as well groomed as he possibly can. The hair color is a dark brown color. Bio: I honestly have no idea for a real bio here. Does the fact that he's British count as a bio? Personality: (Optional) Dallas is, for lack of a better term, an ass. He's very snarky, sarcastic, and doesn't really care about anyone. Tell him to shoot someone, and he'll shoot him, but that's about all he'll do for you. Other:
Gun Sheet: Gun: KRISS Vector, a.k.a Vector Super V Stock: Standard folding stock Magazine: (mods are put here, as well as mag type) A standard mag, loaded with .45 ACP ammunition Barrel: (any barrel mods put here) CTCW Compact Suppressor Rail (any sights put here) A Red Dot Sight Underbarrel: (any underbarrels put here) Nawp Side (AN PEQ 6 is allowed here) Nap Camo: (optional) Naaawp
Sidearm sheet: Sidearm name: FN FNP Any sidearm Mods: Condor suppressor
Done
"I used to be an adventurer like you, but that was before the plague hit..." |
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| 06 Feb 2015 10:46 PM |
Do I win now?
"I used to be an adventurer like you, but that was before the plague hit..." |
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marc12267
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| Joined: 25 Nov 2008 |
| Total Posts: 25897 |
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| 06 Feb 2015 11:04 PM |
| (Still deciding on what wepon I should get for my CS...) |
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marc12267
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| Joined: 25 Nov 2008 |
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| 06 Feb 2015 11:14 PM |
| Oh my god. I forgot to add perks as a cs sheet thingy. |
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| 06 Feb 2015 11:16 PM |
| (No, I mean what type of firearm class would you like?) |
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marc12267
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| Joined: 25 Nov 2008 |
| Total Posts: 25897 |
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| 06 Feb 2015 11:20 PM |
| (A pistol. Gotta start working on my CS.) |
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| 06 Feb 2015 11:24 PM |
(AS YOUR MAIN WEAPON. Or if you suddenly decided it was a revelation from God that it was a good idea to go Meryl Silverburgh. Remember, this is a spec ops rp, you MUST use logic or I'll kick you.) |
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marc12267
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| Joined: 25 Nov 2008 |
| Total Posts: 25897 |
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| 06 Feb 2015 11:25 PM |
| (Alright, I'll go with a rifle as a main weapon. With a pistol as the sidearm.) |
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