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ROBLOX Forum » Game Creation and Development » Game Design
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What's your ideal gun system on Roblox.

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flatline115 is not online. flatline115
Joined: 29 Jul 2013
Total Posts: 7826
08 Feb 2015 10:40 PM
I'm scripting one. What'd make guns "perfect" (using the word liberally of course) on Roblox in your opinion.
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DerpyMerpKing is not online. DerpyMerpKing
Joined: 05 Feb 2011
Total Posts: 2553
08 Feb 2015 11:24 PM
CANT SHOOT BACKWARDS :D
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Aesura is online. Aesura
Joined: 08 Mar 2008
Total Posts: 23339
08 Feb 2015 11:24 PM
reloading more complicated than pressing r

if you make it through a sequence of keys it becomes a mechanic that can screw you over when you panic
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flatline115 is not online. flatline115
Joined: 29 Jul 2013
Total Posts: 7826
08 Feb 2015 11:37 PM
reloading more complicated than pressing r

if you make it through a sequence of keys it becomes a mechanic that can screw you over when you panic
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This just seems like a hassle to the end-user however. And QTE's usually are just awful.
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nicemike40 is not online. nicemike40
Joined: 19 Dec 2008
Total Posts: 1814
08 Feb 2015 11:52 PM
Agree with flatline on the reload thing

Also would this be for 1st person, 3rd, or both?

~Upload code to codepad-dot-org with Lua syntax highlighting to preserve indentation and make it easier to read!~
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flatline115 is not online. flatline115
Joined: 29 Jul 2013
Total Posts: 7826
08 Feb 2015 11:53 PM
First person.
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nicemike40 is not online. nicemike40
Joined: 19 Dec 2008
Total Posts: 1814
09 Feb 2015 12:02 AM
Moving up/down with the camera is a necessity :P
Bobbing animations while walking/running are also nice.
If you're using it to give it to others, it would be neat if you had a system for attaching different sights, silencers, etc. with a simple part/part match up or something, but that's up to you.

~Upload code to codepad-dot-org with Lua syntax highlighting to preserve indentation and make it easier to read!~
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vortexyamum is not online. vortexyamum
Joined: 31 Aug 2011
Total Posts: 1979
09 Feb 2015 02:07 AM
A few things I think a good gun would use the following:

1.Use a part that is launched for the bullet rather than a massive long part between you and the target.
2.Some form of aiming down sights or zooming in.
3.Recoil when firing.

A good gun however would need to following:

1. The ability to shoot
2. The ability to not glitch out
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charizard45 is not online. charizard45
Joined: 21 Apr 2008
Total Posts: 1420
09 Feb 2015 04:58 AM
i agree, seeing a tracer would be nice it adds to the intense situation of gun fights
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ORZpasserAtw is not online. ORZpasserAtw
Joined: 20 Feb 2011
Total Posts: 2365
09 Feb 2015 07:37 AM
1.Can Overheat while with HMG/LMG
2.Gun Muzzle
3.bullet grow in dark(like hyperlaser)
4.Prove,Crouch,Lean
5.able to break glass
6.when arms damaged,reload speed will down,when legs damaged,walkspeed will down
7.quickscope MLG(LOLJK)
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flatline115 is not online. flatline115
Joined: 29 Jul 2013
Total Posts: 7826
09 Feb 2015 08:52 AM
"tracer" Define?

1.Can Overheat while with HMG/LMG
2.Gun Muzzle
3.bullet grow in dark(like hyperlaser)
4.Prove,Crouch,Lean
5.able to break glass
6.when arms damaged,reload speed will down,when legs damaged,walkspeed will down
7.quickscope MLG(LOLJK)
------
Most of this is planned except overheating and quickscope. Mostly because the overheating problem was solved a long time ago if I recall correctly. And quickscoping is just, stupid and not realistic.
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DeviousDeviation is not online. DeviousDeviation
Joined: 28 Dec 2010
Total Posts: 9306
09 Feb 2015 09:41 AM
filtering ofc

⬡
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powerhotmail123 is not online. powerhotmail123
Joined: 11 Apr 2011
Total Posts: 5041
09 Feb 2015 10:48 AM
1. Compatible with FilteringEnabled.
2. Ability to not shoot backwards (like come on, imagine your rapidy chasing someone, the person your following can shoot you).
3. Some nice animations for reloading.
4. Automatic reload (when they run out)
5. Don't make it too powerful.
6. You can't get damaged by it.
7. Attachments? (Optional)
8. Skins? (Optional)
9. Meshes? (Optional)
10. Make it look good.
11. Max distance.

These are my opinions.
>:)


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flatline115 is not online. flatline115
Joined: 29 Jul 2013
Total Posts: 7826
09 Feb 2015 12:13 PM
"Compatible with FilteringEnabled."
Obviously.

" Ability to not shoot backwards"
It's in first person; not possible inherently.

"Automatic reload (when they run out)"
Not a good idea imo; removes realism.

The rest is obvious.
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cooldude999921 is not online. cooldude999921
Joined: 13 Aug 2011
Total Posts: 3702
09 Feb 2015 12:14 PM
Rotate Character with gun + Move gun with mouse (up/down)
First person
slow rotation, with animation in feet.

btw join - http://www.roblox.com/My/Groups.aspx?gid=468509
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flatline115 is not online. flatline115
Joined: 29 Jul 2013
Total Posts: 7826
09 Feb 2015 12:16 PM
Rotate Character with gun + Move gun with mouse (up/down)
----------
Already done.

slow rotation, with animation in feet.
----------
... What?
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DerpyMerpKing is not online. DerpyMerpKing
Joined: 05 Feb 2011
Total Posts: 2553
10 Feb 2015 08:54 AM
Advanced GUI system (Ex: Your name, reload BUTTON along with key, ammo left in clip, ammo left on person, etc.)
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