iSega
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| Joined: 05 Jan 2010 |
| Total Posts: 284 |
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| 08 Feb 2015 04:26 AM |
| My friend made a gui for me and it works perfectly fine in play solo like when you click finish it gets you done right away while in actual game you have to press finish for like 20 times...Does anyone know how to fix this problem? |
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iSega
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| Joined: 05 Jan 2010 |
| Total Posts: 284 |
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Charl3s7
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| Joined: 07 Dec 2007 |
| Total Posts: 4146 |
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| 08 Feb 2015 04:35 AM |
| You're structuring your game improperly. |
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iSega
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| Joined: 05 Jan 2010 |
| Total Posts: 284 |
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Charl3s7
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| Joined: 07 Dec 2007 |
| Total Posts: 4146 |
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| 08 Feb 2015 04:45 AM |
| Fix the things that can't be done while online. Pay attention to things that are replicated. |
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Twistir
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| Joined: 19 Nov 2009 |
| Total Posts: 12374 |
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| 08 Feb 2015 04:54 AM |
| ask your friend that made the gui.. |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 08 Feb 2015 05:04 AM |
| Bind non-replicating input requests locally. |
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| 08 Feb 2015 05:37 AM |
Try this:
-ScreenGui --Frame --Button ---LocalScript
Instead of doing this: local Button = script.Parent
Do: local Button = script.Parent.Parent:WaitForChild("Button")
I had a problem like yours, where it never comes on in a server but works in player solo. I used this method and it worked. |
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