vDraxx
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| Joined: 12 Jan 2015 |
| Total Posts: 32 |
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| 06 Feb 2015 10:45 PM |
| I am using Berezaa's Tycoon Kit and I am trying to make a Owner Only Door. I was wondering if I could just make it to where when they take the tycoon the Become Owner Door automatically the Owner Only door for no cost. If would be heavily appreciated if you could help because I cant seem to get a Owner Only Door to work!Please help if you can find the time to! |
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Aalok
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| Joined: 20 Jun 2014 |
| Total Posts: 1136 |
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| 06 Feb 2015 11:00 PM |
local owner = insertownervaluehere.Value
script.Parent.Touched:connect(function(a) local plr = game:getService('Players'):getPlayerFromCharacter(a.Parent) if plr and plr.Name == owner then --pass through end end) |
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vDraxx
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| Joined: 12 Jan 2015 |
| Total Posts: 32 |
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maxomega3
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| Joined: 11 Jun 2010 |
| Total Posts: 10668 |
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| 07 Feb 2015 09:32 PM |
| The best owner door requires FilteringEnabled, and making it uncancollideable in a local script for that player |
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ranto828
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| Joined: 25 Nov 2010 |
| Total Posts: 2 |
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Darkenus
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| Joined: 17 Jul 2014 |
| Total Posts: 1997 |
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| 20 Sep 2015 04:09 PM |
| For the most secure owner only door, make a local door via FE or camera. |
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