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| 07 Feb 2015 03:42 PM |
I do not have a popular/large group to exploit to get one of my games popular, so I do not have that going.
I do have funds, but the problem is, I do not want to spend too much on it, where in the end, I will have lost more than I gained. I am running five ads total as we speak, four of them are being ran for 2500, while one is being run for 1000.
I have ran 5000 on four of those ads, but for the most part, not a lot of activity.
Anyway, I'm usually able to get to a height of around 40-50 players on my game, and then it suddenly drops to under 30, and then hangs around 20 sometime later.
I'm wondering on how I accumlate more players and how to get them to stay longer; I have objective badges that would give players an incentive players to earn them.
My game has an approval rating of slightly over 87%, so most players who play it enjoy the game.
My only problem is getting more players to come and to STAY for a little bit.
Any suggestions that would involve little to no changes to my place? |
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| 07 Feb 2015 03:44 PM |
Ask friends to join ya and have them invite theirs.
Follow me on Twitter! (@EdmondSaarian) |
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Q5C
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| Joined: 18 Sep 2012 |
| Total Posts: 8221 |
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| 07 Feb 2015 03:44 PM |
Make a good thumbnail,
Make high-quality ads,
Also, make more than 1 game, and put the link in the games description.
Or use Tags, |
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Hexority
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| Joined: 28 Aug 2014 |
| Total Posts: 9914 |
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| 07 Feb 2015 03:44 PM |
If you want ads, I make ads for 500 R$ each piece. Hexority.deviantart.com
Don't hate : Donate : http://www.roblox.com/Hexority-item?id=202655512 |
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| 07 Feb 2015 03:57 PM |
| Have good thumbnails, ads , and make sure your games are not lame. Do scripting that is a high quality if you want to be very popular. Use detail in your imagination for the game.Make it fun/everyday game. To start off with do bonuses, every so often a help out for users playing. PM me for more help advice. Help For Thumbnails,Ads 250 robux. Help on the game 350 robux, and 350-600 Robux for scripting. Depends on what quality you want. |
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| 07 Feb 2015 04:23 PM |
@Q5C
I was planning on overloading on tags, but too much key info in the descriptopn would be lost.
@people telling me to make better ads/thumbnails
I would, but I'd spend more money getting people to make them for me than I would running ads :P |
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ediee544
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| Joined: 24 Oct 2008 |
| Total Posts: 2175 |
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| 07 Feb 2015 04:26 PM |
| I got front page with 2 ads and 1000 tickets each ad, try that |
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| 07 Feb 2015 04:48 PM |
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| 07 Feb 2015 04:50 PM |
@ediee
Sounds like you had pure luck.
@sgt
Thanks for the spam |
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| 07 Feb 2015 04:52 PM |
Um...
Make a free-modeled ODer game and make 4 ads for 10k. lol |
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| 07 Feb 2015 04:53 PM |
10K+ tix or else wasted tix
Every 60 seconds in Africa, a minute passes. Together, we can stop this. |
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| 07 Feb 2015 08:52 PM |
"Um...
Make a free-modeled ODer game and make 4 ads for 10k. lol"
Not gonna sink that low, and I feel as if spending 10k on the ads will just be a huge loss for me.
"10K+ tix or else wasted tix"
Ehhh I don't have that kind of funds to keep up with everyday, I'd be broke in a week |
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| 07 Feb 2015 09:02 PM |
I think the best way to get the front page is fo actually achieve it. People aren't going to linger at your place if it doesn't deserve recognition. Right now, it seems that you have the perfect resources to get an advantage in the race to the front page.
-Find some resources that'll help teach you how to build or script (either one is fine, take your pick). You can look up tutorials on wiki.roblox.com (the official wiki for scripting), or find tutorials on youtube.
-Ask people on the forums for tips.
-Be extremely patient. Neither scripting nor building have any "secret" that will snap into you immediately. The most important element in getting the front page is perseverance. |
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| 07 Feb 2015 09:22 PM |
No offense, but all I see is a bunch of copied games getting front page.
I think these days the way to go is figure out a way to manipulate ROBLOX's community, especially with all the kids under 13 playing |
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| 07 Feb 2015 09:26 PM |
You just stated the problem perfectly.
If you're influenced by other free model games and make your own free model game, then you're contributing to this game's downfall. Not only would you get rejected from using DevEx for using free models, you'll just ruin this game, and then have virtual currency on a game nobody likes.
I'm giving you one more chance to reconsider before I bash you to hell, just like what I do to all other free model users / bait-and-switchers / game copiers. |
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| 07 Feb 2015 09:27 PM |
| Uh, my game isn't completely free models/copied/uses bait and switch |
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| 07 Feb 2015 09:29 PM |
| That's why I am respecting you in the first place. If you take a little more time and effort into learning how to build or script, then you can boost your games' quality and get 10x more players. |
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| 07 Feb 2015 09:32 PM |
"That's why I am respecting you in the first place. If you take a little more time and effort into learning how to build or script, then you can boost your games' quality and get 10x more players."
Honestly I think it's about who has the most money and/or influence on the community
Having a high quality game is great but without the said above it won't go anywhere |
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