Synoan
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| Joined: 31 Aug 2012 |
| Total Posts: 15658 |
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| 04 Feb 2015 04:01 PM |
| when they cant even beat soticule forces on even maps ... |
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Raethyr
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| Joined: 08 Mar 2008 |
| Total Posts: 20527 |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 04 Feb 2015 04:03 PM |
I don't know it's not like they outnumbered us by a lot on a map that is virtually unplayable due to lag and fought at a map based off numbers..
We've beat VAK at SMO 12+ times that is how. |
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Synoan
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| Joined: 31 Aug 2012 |
| Total Posts: 15658 |
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| 04 Feb 2015 04:04 PM |
| im sure if i raided 50 times i'd pull 12 wins too |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 04 Feb 2015 04:04 PM |
| I raided VAK's SMO II 14 times. |
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SwiftRekt
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| Joined: 07 Jan 2014 |
| Total Posts: 2534 |
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| 04 Feb 2015 04:05 PM |
o9o9o9
synoan we got practice friday |
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Leosion
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| Joined: 30 Sep 2014 |
| Total Posts: 375 |
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| 04 Feb 2015 04:05 PM |
You guys where there like every hour of every day lol.
As they say in Texas |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 04 Feb 2015 04:07 PM |
lmao void complaining about unfair bases XDD
Execution trumps experience.. |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 04 Feb 2015 04:08 PM |
What unfair base am I complaining about and how is my base unfair.
Debate me lol you guys are wrong every time. |
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Raethyr
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| Joined: 08 Mar 2008 |
| Total Posts: 20527 |
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drlone
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| Joined: 09 Jul 2011 |
| Total Posts: 4467 |
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| 04 Feb 2015 04:09 PM |
why debate void has already proved themselves.
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Synoan
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| Joined: 31 Aug 2012 |
| Total Posts: 15658 |
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| 04 Feb 2015 04:10 PM |
isolaytor i can explain why your fort is fair on paper but you seem to think you're pretty sneaky designing it the way you did
your fort is exactly like frost clans in which the objective is out in the open and easily destroyable/capturable especially with splash weapons like the boomshot/frostbow |
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| 04 Feb 2015 04:11 PM |
"your fort is exactly like frost clans in which the objective is out in the open and easily destroyable/capturable especially with splash weapons like the boomshot/frostbow"
void is also easily spawn trapped with the boomshot |
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Raethyr
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| Joined: 08 Mar 2008 |
| Total Posts: 20527 |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 04 Feb 2015 04:12 PM |
| It's not out in the open because we have to run a long distance before getting to its line of sight from our spawn. The splash weapons aren't long ranged and are not really meant for destroying the bomb. The purpose of the boomshot is for crowd control. |
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Synoan
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| Joined: 31 Aug 2012 |
| Total Posts: 15658 |
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| 04 Feb 2015 04:13 PM |
void is also easily spawn trapped with the boomshot ---------------------------------- the thing is once we're spawncamping V O I D if V O I D takes say 3 lives each to clear the spawntrap then we're all back at our spawns which is significantly farther away and at which point void will simply destroy the cart and start over |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 04 Feb 2015 04:14 PM |
| You can kill the V O I D before they touch you easily and if you have a lot of medics dying isn't an issue. |
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Raethyr
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| Joined: 08 Mar 2008 |
| Total Posts: 20527 |
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Synoan
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| Joined: 31 Aug 2012 |
| Total Posts: 15658 |
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| 04 Feb 2015 04:14 PM |
It's not out in the open because we have to run a long distance before getting to its line of sight from our spawn. The splash weapons aren't long ranged and are not really meant for destroying the bomb. The purpose of the boomshot is for crowd control. ------------------------------------------ oh please the distance from the void spawn is significantly shorter than the raider one
and it doesnt matter what the boomshot is meant for its still used to take out the cart easily |
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| 04 Feb 2015 04:14 PM |
"the thing is once we're spawncamping V O I D if V O I D takes say 3 lives each to clear the spawntrap then we're all back at our spawns which is significantly farther away and at which point void will simply destroy the cart and start over"
solution : don't die
void's ff is pretty small and we don't have any spawn protect like you do. if you keep over 10 people spawn camping there's no way anybody's gonna get through
void's only chance would be to jump down to the caves but then again you can just fill those with traps |
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Aominum
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| Joined: 18 Feb 2011 |
| Total Posts: 472 |
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| 04 Feb 2015 04:15 PM |
| Haven't we tested the base before by switching the spawns ... |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 04 Feb 2015 04:15 PM |
| It's shorter but if you're defending the area properly V O I D members will never be able to touch the bomb. V O I D can easily win at Labs you are just bad at raiding. |
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| 04 Feb 2015 04:15 PM |
| replying to this even though i shouldnt |
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Synoan
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| Joined: 31 Aug 2012 |
| Total Posts: 15658 |
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| 04 Feb 2015 04:16 PM |
syn 1 person on bomb 13 others with boomshots and healing pistol
bomb the bridges and pathways of the V O I D spawn that's a 13v6 and V O I D is being bombarded constantly
set a ton of traps ------------------------------------------- you dont seem to understand how hard it is to spawntrap. your fort is modeled after TF2 which is very hard to spawntrap even with medics |
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