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Re: ServerScriptService Question

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MrKazz is not online. MrKazz
Joined: 10 Apr 2011
Total Posts: 1212
03 Feb 2015 12:46 AM
The wiki describes this service as "a container whose contents should be scripts. Scripts that are added to the container are run on the server." I've always just kept my scripts in the workspace, is there an advantage to using the service to run server-sided scripts?
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Minecraftrulz94 is not online. Minecraftrulz94
Joined: 22 Feb 2014
Total Posts: 233
03 Feb 2015 12:52 AM
Nope.
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Minecraftrulz94 is not online. Minecraftrulz94
Joined: 22 Feb 2014
Total Posts: 233
03 Feb 2015 12:53 AM
If you want your scripts to be run on the server side, you use an ordinary script and place it wherever you need it to be, if you want it to be local and only for the local player, you use a local script.
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MrKazz is not online. MrKazz
Joined: 10 Apr 2011
Total Posts: 1212
03 Feb 2015 12:55 AM
Why would the devs make a specific service for running server scripts then?
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ColdUndermined is not online. ColdUndermined
Joined: 25 Jan 2010
Total Posts: 1819
03 Feb 2015 12:55 AM
If a script needs to be called in at a specific time, or for example if all the scripts are removed at the end of the game then cloned again into workspace, They want you to clone them from there instead of Lighting which is what people use to use. Its basically script storage.
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128GB is not online. 128GB
Joined: 17 Apr 2014
Total Posts: 8056
03 Feb 2015 12:59 AM
'Nope.'

Wrong

If an exploiter steals your game, they won't get any of the scripts in server script storage

They will get the ones in workspace
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
03 Feb 2015 02:04 AM
I don't think any server-sided scripts are replicated to the client either way. Workspace or not, or at least last I tested.
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
03 Feb 2015 02:09 AM
Scripts in ServerScriptStorage should be ones handling game logic. If they handle object logic and require anything like script.Parent then they shouldn't go in there. Otherwise, it's a far nicer place to put things like that.
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128GB is not online. 128GB
Joined: 17 Apr 2014
Total Posts: 8056
03 Feb 2015 02:12 AM
@Cnt

Well it does, anything in workspace on the server is replicated to the client
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
03 Feb 2015 02:20 AM
The script object themselves are, not the source since last I checked the source would be the line count.
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128GB is not online. 128GB
Joined: 17 Apr 2014
Total Posts: 8056
03 Feb 2015 04:09 PM
@Cnt
No I checked, the source is there as well
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
03 Feb 2015 04:11 PM
Yeah, I'm certain the source is replicated.
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
03 Feb 2015 04:13 PM
as some (others) may have pointed out already its for protection
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powerhotmail123 is not online. powerhotmail123
Joined: 11 Apr 2011
Total Posts: 5041
03 Feb 2015 04:40 PM
It's basically just putting a shield on your script(s).
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MM233 is not online. MM233
Joined: 19 Jun 2008
Total Posts: 925
03 Feb 2015 04:57 PM
Its also much more convenient than cluttering up Workspace.
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GrandMark is not online. GrandMark
Joined: 03 Feb 2014
Total Posts: 160
03 Feb 2015 05:28 PM
It's a way of being organized... the scripts will run in either workspace or scriptservice
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
03 Feb 2015 05:31 PM
Well they changed it :(
Why would they replicate the source now if they hadn't in the past /cry
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128GB is not online. 128GB
Joined: 17 Apr 2014
Total Posts: 8056
03 Feb 2015 06:06 PM
@Cnt
Because its roblox
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MM233 is not online. MM233
Joined: 19 Jun 2008
Total Posts: 925
03 Feb 2015 06:32 PM
To make you use ServerScriptService, lol.
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